Template:Item/doc: Difference between revisions
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(Edited documentation to specify that yes/no are for booleans) |
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|vibro | |vibro | ||
|Replaces the damage number with the armor match symbol if true. | |Replaces the damage number with the armor match symbol if true. | ||
| | |yes/no | ||
|- | |- | ||
|pvpowered | |pvpowered | ||
|If true, adds a row that shows the unpowered pv (4) | |If true, adds a row that shows the unpowered pv (4) | ||
| | |yes/no | ||
|- | |- | ||
|hp | |hp | ||
Line 110: | Line 110: | ||
|canbuild | |canbuild | ||
| | | | ||
| | |yes/no | ||
|- | |- | ||
|skill | |skill | ||
Line 142: | Line 142: | ||
|twohanded | |twohanded | ||
|If item requires two hands to wield | |If item requires two hands to wield | ||
| | |yes/no | ||
|- | |- | ||
|metal | |metal | ||
|if the object is made out of metal | |if the object is made out of metal | ||
| | |yes/no | ||
|- | |- | ||
|lightprojectile | |lightprojectile | ||
|if tag Name="Light" | |if tag Name="Light" | ||
| | |yes/no | ||
|- | |- | ||
|extra | |extra |
Revision as of 18:41, 6 July 2019
Parameter | Explanation | Data type |
---|---|---|
title | The display name of the item. | {{Qud text|(title)}} |
image | The image. If the item has no associate sprite, set equal to none. | item name.png/none |
lv | The object's level. | int |
pv | The base PV, which is by default 4 if not set. Optional. | int |
maxpv | The max strength bonus + base pv. | int |
vibro | Replaces the damage number with the armor match symbol if true. | yes/no |
pvpowered | If true, adds a row that shows the unpowered pv (4) | yes/no |
hp | hitpoints of creature | int |
av | Base armor value | int |
dv | The base dodge value | int |
ma | The mental armor value, if it exists. | int |
tohit | The bonus or penalty to hit | (+/-)int |
ammo | what type of ammo is used. | string |
accuracy | How accurate the gun is. | int |
shots | How many shots are fired in one round | int |
maxammo | How much ammo a gun can have loaded at once. | int |
maxvol | the maximum liquid volume | int |
liquidgen | for liquid generators. how many turns it takes for 1 dram to generate. | int |
liquidtype | The type of liquid generated. | string |
maxcharge | how much charge it can hold (usually reserved for cells) | int |
charge | How much charge is used a shot | int |
weight | int | |
commerce | The value of the object | int |
complexity | int | |
tier | int | |
bits | bits | 0 for nonspecific bits |
canbuild | yes/no | |
skill | the skill tree required for use. | string |
renderstr | What the item looks like with tiles mode off. | (colorcode)(char) |
id | The name of the object in ObjectBlueprints.xml | string |
bookid | Id in books.xml | string |
lightradius | radius of light it gives off | int |
hunger | how much hunger it satiates | int |
thirst | how much thirst it slakes | int |
twohanded | If item requires two hands to wield | yes/no |
metal | if the object is made out of metal | yes/no |
lightprojectile | if tag Name="Light" | yes/no |
extra | Any other features that do not have an associated variable. | string |
agility/strength/willpower/toughness/agility/intelligence | The stats the mutations affect. | (+/-)int |
acid/electric/cold/heat | The elemental resistances/weaknesses the mutation has. | (+/-)int |
desc | The short description of the object. | The whole string, with color codes included |
Usage
Usage Example:
{{Item
| title = Stopsvalinn
| image = Stopsvalinn.png
| av = 3
| dv = 0
| ma = 0
| ego = +1
}}