Norm core mk I: Difference between revisions
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| tilecolors = Ky | | tilecolors = Ky | ||
| renderstr = ░ | | renderstr = ░ | ||
| role = Rare | |||
| extra = {{Extra info|weight = 15000 | empsensitive = yes | metal = yes | flyover = no | isoccluding = yes}} | | extra = {{Extra info|weight = 15000 | empsensitive = yes | metal = yes | flyover = no | isoccluding = yes}} | ||
| inheritingfrom = NormCore | | inheritingfrom = NormCore | ||
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| heat = 75 | | heat = 75 | ||
| desc = Diamond manifolds pressurize quartz into its ê form, crystallizing spacetime along the ley lines in the local region. Drops of normality condensate on the flue refract light into an inner dimension. | | desc = Diamond manifolds pressurize quartz into its ê form, crystallizing spacetime along the ley lines in the local region. Drops of normality condensate on the flue refract light into an inner dimension. | ||
| categories = | | categories = Machinery | ||
| gameversion = 2.0.202. | | gameversion = 2.0.202.104 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 16:11, 10 January 2022
norm core mk I
| |
Acid Res: 75 Elec Res: 25 Cold Res: 75 Heat Res: 75 | |
Character
|
░ |
---|---|
ID?
|
NormCore1 |
Charge per Use
|
50 |
Charge Used For
|
FieldProjector [40], Reality Stabilization [10] |
Complexity
|
5 |
Tier
|
'"`UNIQ--finalizedvar-0--QINU`"' |
Role
|
Rare |
Extra info:
| |
Infobox data from game version 2.0.202.104
|
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This article looks like it has no description. You can write a bit about Norm core mk I by editing it. Remove this template once a description is added. |
This article looks like it has no description. You can write a bit about Norm core mk I by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about Norm core mk I by editing it. Remove this template once a description is added.