Anomaly extinguisher
Revision as of 14:57, 18 January 2024 by Trashmonks (talk | contribs) (Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
anomaly extinguisher
Level: 22 | |
| |
Acid Res: 0 Elec Res: -50 Cold Res: 25 Heat Res: 25 | |
Character
|
3 |
---|---|
ID?
|
Normality Bot |
Faction
|
robots (Loved100 Reputation) |
Demeanor
|
neutral |
Charge per Use
|
1 |
Charge Used For
|
PointDefense |
Inventory
| |
normality gas pump0 4/4 x1(100%)\mallet1d4 4/1004 x1(100%)point-defense laser1d10 9/9 x1(100%)x2d2(100%) | |
Skills
| |
Mutations
| |
Corpse Dropped
|
normality gas (100%) |
Experience?
|
550 XP |
XP Tier
|
4 |
Role
|
Artillery |
Extra info:
| |
Infobox data from game version 2.0.206.57
|
anomaly extinguisher
Their deepest encoding is the following moral imperative: 'extinguish spatial and temporal anomalies, be they the result of happenstance, maleficence, or planar kismet.'
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