Hand rail

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Revision as of 16:50, 30 July 2025 by Mr Bee (talk | contribs) (Added a description)
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hand rail
13
PV
♥
1d10
average: 5.5range: 1-10
$
1050.00
Commerce Value
8
lbs.
Weight

Light
Laser

Ammo Type

energy

Accuracy
Shots per Action

1

Ammo per Action

1

Charge per Use

500 Fidget cell: 5 usesSolar cell: 5 usesLead-acid cell: 8 usesCombustion cell: 12 usesChem cell: 20 usesThermoelectric cell: 80 usesBiodynamic cell: 120 usesNuclear cell: 200 usesAntimatter cell: 400 usesMecha power core: 1000 uses

Charge Used For

Weapon Power

Complexity

6

Tier

6

<00006>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Pistol

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, pistol, electronics, beam weapon

Character

)

ID?Use this ID to Wish for the item

Hand Rail

Spawns in

Guns
Items

Extra Info:
hand rail

Artisanally carved wood castles a sextet of parallel conductors and a sliding photon armature. The grain is scorched black on the pistol's stock.

Weapon Class: Pistol
Accuracy: High

Perfect


The hand rail is comparable to the laser pistol but with considerably higher penetration and accuracy. Its penetration is slightly higher than that of an eigenpistol but it does not pierce through multiple enemies. Because it deals laser-type damage, enemies killed by a hand rail will be reduced to ashes, leaving no corpse.

Obtaining

The hand rail can be: