Geomagnetic disc
Reason: What does "engaged in combat" translate to in mechanical terms as used in this article?
1 lb. Weight | |
PV (Unpowered)
|
5 |
---|---|
Charge per Use
|
400 |
Charge Used For
|
Throw Effect |
Complexity
|
6 |
Tier
|
6 |
<00126> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Character
|
. |
ID?
|
Geomagnetic Disc |
Extra Info:
| |
Infobox data from game version 2.0.201.53
|
Ions spun into a euhedral disc on a spinning wheel crystallizer. Aquamarine smoothed into a wheel by deepsea steam vents.
Reason: How much charge is consumed per throw? Is more charge used if the disc bounces
A geomagnetic disc is an artifact which acts as a powerful thrown weapon with several unique properties.
geomagnetic discs must be powered in order to function, and thus require either an energy cell or to be supplied power via the Jacked item modification. Throwing a disc without power will cause it to behave as a low-tier throwing weapon, having a flat 5 PV and dealing only 1 damage.
Properties When Powered
Throwing and Returning
When a powered geomagnetic disc is thrown, it will instantly travel to its target with no throw variance, regardless of distance. This means a disc cannot miss due to throw variance. However, normal accuracy calculations still apply, meaning that the target has a chance to dodge the attack with their DV.
After being thrown at a valid target, a disc will return to its thrower, automatically re-equipping itself in the thrown weapon slot. If a disc is not thrown at a valid target, either due to incompatible phase states or due to not being thrown at a target at all, it will travel to its destination and fall to the ground as a normal thrown item would, even if powered.
Bouncing
Powered geomagnetic discs additionally have the ability to bounce between multiple targets when thrown. After hitting its initial target, a thrown disc will bounce and hit an additional 5 enemies, randomly targeting any valid creature that is currently engaged in combat with the thrower.
Creatures can also be targeted for a bounce more than once if there are less than 5 targets; this even applies if there is only 1 valid target, causing them to be hit by the initial throw as well as all 5 bounces
Throwing a disc at a creature that isn't currently engaged in combat with the thrower will cause the disc not to bounce, only dealing damage once before returning.
Vibro
Finally, powered geomagnetic discs act as vibro weapons when thrown, meaning their PV value is equivalent to the AV of whatever they hit.[1]
If a geomagnetic disc is used as a melee weapon, it acts only as a 4/4 1d21-2 (Avg: 1.5) cudgel weapon.[2]