Spaser rifle
Light | |
Ammo Type
|
|
Accuracy
|
High (4) |
Shots per Action
|
1 |
Ammo per Action
|
1 |
Charge per Use
|
1000 |
Charge Used For
|
Weapon Power |
Complexity
|
7 |
Tier
|
7 |
<0007> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
missile weapon, firearm, general, rifle, electronics, beam weapon |
Character
|
) |
ID?
|
Spaser Rifle |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.202.92
|
Hue-vapored crysteel cocoons the gold/water mechanism that pinches light from wavelength to waveshort. Plasmon slag bubbles on the crest of the barrel like superheated sludge-life.
Weapon Class: Bows & Rifles
Accuracy: High
The spaser rifle is a high-penetration missile weapon which creates a small cloud of plasma at the point of impact. After firing, it requires one round to cool down before it can be fired again. The plasma cloud damages nearby creatures and structural objects in a fashion similar to corrosive gas (though much more damaging per density against creatures; see the plasma page for detailed damage tables). It also applies the coated in plasma effect, which gives a -100 penalty to heat, cold, and electric resistances, makes it impossible for the affected object to return to ambient temperature, and removes all liquid coverings.