Heightened Smell
ID?Use this ID to wish for the mutation
(example: mutation:HeightenedSmell ) |
HeightenedSmell |
---|---|
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
You are possessed of exceptionally acute smell.
You detect the presence of creatures within a distance typically up to (5 + Level * 4) squares depending on terrain
Chance to identify nearby detected creatures
Heightened Smell is currently an NPC only mutation that acts similar to Heightened Hearing. It has a much farther range than hearing, but can be affected and limited by terrain.
Obstacles to smell
This article has information that is missing or not up to par.
Reason: This doesn't make any sense. Where is smell intensity set and checked for? |
Reason: This doesn't make any sense. Where is smell intensity set and checked for?
Some creatures cannot be smelled. This depends on a creature's smell intensity. [1]
Terrain also affects how far a smell can travel.
Types of smell barriers
If a locked door is in the way, the radius will decrease to .
If any of the following objects are also in the same tile:
- Objects that occlude sight
- Water tile that contains greater than 1,000 drams
The radius in that direction will be decreased further to . [2]
Solid walls will completely stop all smells.
Identification chance formula
There is a chance for identifying a creature by their smell. If this percentage is greater than a random roll between 1 and 100, the creature is identified as their tile.[3] If not, a ? is displayed instead.