Modding:Intro - Zones and Worlds
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This page is about modding. See the modding overview for an abstract on modding. |
This page is about modding. See the modding overview for an abstract on modding.
This page is about modding. See the modding overview for an abstract on modding.
Terminology
The game (and the modding wiki pages) use a few terms to describe different parts of Caves of Qud's world:
- Zone: a "screen" of the game, consisting of an 80 x 25 rectangular grid of cells.
- Cell: a specific location within a zone. Objects in the game typically occupy one cell at a time.
- World: a collection of zones[1]. The default world that players start in is
JoppaWorld
; other examples include Tzimtzlum, Thin World, and interior zones (used to model vehicle interiors). - Parasang: a 3 x 3 grid of zones. Each cell of the [world map] corresponds to a parasang.
The following terminology is also used on occasion:
- Map: a .rpm file specifying a static zone, such as
YdFreehold.rpm
(used byYd Freehold). "Map" is sometimes used as a synonym for the word "zone". However, for the purpose of clarity we will only use the former term when describing .rpm files.
- World map: the overworld zone that the player enters when ascending from a surface zone; see the [world map] page for more details.
References
- ↑ More technically, a collection of zones sharing a common
IZoneFactory
and some additional properties specified viaWorlds.xml
.
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