Maghammer
maghammer
 Charge per Use  
 | 
 10  | 
|---|---|
 Charge Used For  
 | 
 Latch Effect  | 
 Complexity  
 | 
 3  | 
 Tier  
 | 
 5  | 
| 
 <0345>  | |
 Can Disassemble  
 | 
 yes  | 
 Can Build  
 | 
 yes  | 
 Tinker Skill  
 | 
|
 Skill Used  
 | 
|
 Potential 
Mods?  | 
|
 Character  
 | 
 \  | 
 ID?  
 | 
 Maghammer  | 
 Spawns in  
 | 
|
Extra Info:
  | |
Infobox data from game version 2.0.206.57 
 | |
The maghammer is an artifact that, on hit, will latch onto metal creatures or a creature wearing Metal equipment for 8-12 rounds. This latching attempt will take 10 charge and have an initial strength save of 20. While latched on, each attempt to break free will be a strength saving throw with difficulty 20. At the end of every turn that creature remains latched onto, that creature will be autohit by the maghammer.[1]
The maghammer can be tinkered with a randomized bit (<A>, <B>, <C>, or <D>) and <345>.
References
- ↑ 
XRL.World.Parts.LatchesOn 

