Equipment by Attribute Bonus

The following items offer stat bonuses when worn.

Equipment Strength Agility Toughness Willpower Intelligence Ego
 amaranthine prism - ? + ?
 chrome mantle + 1
 crystalline halo + 1
 dream rondure + 2
 Earth Face + 1 + 1 + 1 + 1 + 1 + 1
 elastyne gloves + 1
 Fist of the Ape God + 4
 flange from the Great Machine + 1 + 1 + 1 + 1 + 1 + 1
 Flume-Flier of the Sky-Bear + 1
 gauge from the Great Machine + 1 + 1 + 1 + 1 + 1 + 1
 gentling cone -1
 gentling mask -1
 kaleidocera cape + 1
 kaleidocera krakows + 1
 kaleidocera muffs + 1
 Kesil Face + 1 + 1 + 1 + 1 + 1 + 1
 Klanq + 1
 knollworm skull + 1
 Levant Face + 1 + 1 + 1 + 1 + 1 + 1
 mirrorshades + 1
 murmur mask -1
 ogre fur cloak + 1
 ogre fur gloves + 1
 ogre fur hat + 1
 Olive Face + 1 + 1 + 1
 Ruin of House Isner + 1
 sail from the Great Machine + 1 + 1 + 1 + 1 + 1 + 1
 Shemesh Face + 1 + 1 + 1 + 1 + 1 + 1
 square cap + 1 + 1
 still crystal chime + 1
 Stopsvalinn + 1

Muq

Items providing attribute bonuses
str agi tou wil int ego slot name
1 head Muroshruraq's Boundless Helm
1 2 feet Kashwashwobas' Shining Sneaks (+10 move)
2 body Inquisitive Breast of Alanna (+10 acid resistance)
1 1 hands ulnar stimulators
2 back powered exoskeleton
Example Example Example Example Example Example Example Example
  • Perpetual Rifle of Shawar. rifle. p8 1d8 accuracy High. grants Temporal Fugue at level 1.
  • Tsimeki Hemsalhotapor's Philosophical Edge. long blade. p6 1d4+1. discharges clockwork beetle friend on hit.

when powered

+1 Strength

Other items offer attribute bonuses when powered.

Equipment Strength Agility Toughness Willpower Intelligence Ego Description
 amaranthine prism - ? + ? A starless, triangular prism of black glass holds still.

-1 Willpower

+1 Ego
 cathedra with black opal tracery Across the whole of its wide splat and planar armrests, hairlines partition the chair and its vibrant stones into clusters of galaxies. Their fractal patterns at microscale put them beyond the skillwork of now-fossilized carpenters; they must be the scars of leylines.

+100 move speed +50 hitpoints +100 carry capacity +3 Ego You gain the ability to fly.

Activated. Cooldown 100. You sunder spacetime, teleporting to a random location in Qud.

You cannot wear equipment on your back. This implant can't be uninstalled.

Target body parts: Back License points: 12 Only compatible with True Kin genotypes

Compute power on the local lattice increases this item's effectiveness.
 cathedra with ruby tracery Wavecrests of slag interrupt the plane geometry of the gigantic seat, scars of index to the moment when the mystai rolled the ruby boulder it was carved from out of the hoggish earth. The splats and claw feet are burned and disarranged; the ritual of transformation never ends.

+100 move speed +50 hitpoints +100 carry capacity +3 Ego You gain the ability to fly.

Activated. Cooldown 100. You generate a pyrokinesis field around your person.

You cannot wear equipment on your back. This implant can't be uninstalled.

Target body parts: Back License points: 12 Only compatible with True Kin genotypes

Compute power on the local lattice increases this item's effectiveness.
 cathedra with sapphire tracery Reticulated around the quatrefoil of an elephantine splat are the filed glyphs of sightlessness, messages from the fellowed mysterion across the Gulf. Wings and banisters are ordered in the perfect dimensions of some type of strange hierarchy.

+100 move speed +50 hitpoints +100 carry capacity +3 Ego You gain the ability to fly.

Activated. Cooldown 100. You invoke a concussive force in the surrounding area, throwing enemies back and stunning them.

You cannot wear equipment on your back. This implant can't be uninstalled.

Target body parts: Back License points: 12 Only compatible with True Kin genotypes

Compute power on the local lattice increases this item's effectiveness.
 cathedra with white opal tracery Chiliads of glitz are stuck to the naked folk carved in relief of the aureate seat. They people that gilded hill, their bodies conjugate to each other in every way geometry allows, spilling out from the crest and down the scroll arms that once upheld the quivering limbs of a high priest to lust.

+100 move speed +50 hitpoints +100 carry capacity +3 Ego You gain the ability to fly.

Activated. Cooldown 100. You release a burst of glitter dust around yourself.

You cannot wear equipment on your back. This implant can't be uninstalled.

Target body parts: Back License points: 12 Only compatible with True Kin genotypes

Compute power on the local lattice increases this item's effectiveness.
 Earth Face + 1 + 1 + 1 + 1 + 1 + 1 On the countenance, ribbons of alabaster cloud circumscribe a lapis sea and forests of jade. At the median of it all, a Spindle pierces the outer rondure and disappears beyond the composition. A second obstructed spire, what must be the Spindle's shadow, soaks up the light thrown off by the southern sky of crystal white. The inside of the mask is ribboned with burnt tracery from where it was molded on a gallium lathe, then dyed with the milked irises of shedim and set to dry in a pool of warm static.

+10 Heat Resistance +10 Cold Resistance +10 Electrical Resistance +10 Acid Resistance +1 Willpower +1 Ego +1 Agility +1 Toughness +1 Strength +1 Intelligence

Grants you Telepathy.
 Kesil Face + 1 + 1 + 1 + 1 + 1 + 1 Shining jewels are scattered across the contours of a galactic visage, and edges drawn between them sketch the outline of a sashed Fool. Far away at the chrome crest, beads of bright and searing light suggest the shape of a medial ewer, and beyond its spout, a vast and timeful structure. The inside of the mask is ribboned with burnt tracery from where it was molded on a gallium lathe, then dyed with the milked irises of shedim and set to dry in a pool of warm static.

+10 Heat Resistance +10 Cold Resistance +10 Electrical Resistance +10 Acid Resistance +1 Willpower +1 Ego +1 Agility +1 Toughness +1 Strength +1 Intelligence +10 Quickness Grants you Telepathy. +1 to all mutation levels

+6 to cybernetics license tier
 Levant Face + 1 + 1 + 1 + 1 + 1 + 1 Jasper rocks break on the edges of the mask and hem in a pale sea of milky quartz. The Spindle bisects the wide Face, and symmetry blooms beneath it. The inside of the mask is ribboned with burnt tracery from where it was molded on a gallium lathe, then dyed with the milked irises of shedim and set to dry in a pool of warm static.

+1 Willpower +1 Ego +1 Agility +1 Toughness +1 Strength

+1 Intelligence
 Ruin of House Isner + 1 The craftsmanship of this pistol worked in brass and chrome is breathtaking: grips of kingswood call the palm to an airless wrap, the hammer is contoured to the thumb by the microinch, and the sight draws the eye down the barrel like the slipping of silk. It's engraved all around with withered ivy, and the muzzle is kissed in blood.

-400 reputation with water barons Weapon Class: Pistol Accuracy: Medium +1 Ego Critical hits scored with this weapon get an extra +4 bonus to penetration rolls.

When this weapons fires a shot with its last round of ammo, the shot has perfect aim and is guaranteed to score a critical hit.
 Shemesh Face + 1 + 1 + 1 + 1 + 1 + 1 Burning rubies, carnelians, and garnets are arranged as a warm and giving sun. Diminutive rocky orbs pass by in the near space of the visage, and in the far space a prism of freight lengthens into a wider void. The inside of the mask is ribboned with burnt tracery from where it was molded on a gallium lathe, then dyed with the milked irises of shedim and set to dry in a pool of warm static.

+10 Heat Resistance +10 Cold Resistance +10 Electrical Resistance +10 Acid Resistance +1 Willpower +1 Ego +1 Agility +1 Toughness +1 Strength +1 Intelligence +10 Quickness

Grants you Telepathy.
 Stopsvalinn + 1 A layer cake of wide-age rust grants dimension to the ancient and flat-faced astagon. Its front is painted with the coat of arms of an archaic house -- white runic script on a field of crimson.

Shields only grant their AV when you successfully block an attack. +1 Ego

You may activate this item to conjure a force field in front of you. Robots will often be unable to advance toward you while the force field is active.