Horned chameleon
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 Level:  5   | |
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 Acid Res: 0 Elec Res: 0 Cold Res: -25 Heat Res: 0  | |
 Character  
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 r  | 
|---|---|
 ID?  
 | 
 Horned Chameleon  | 
 Faction  
 | 
 unshelled reptiles (Loved100 Reputation)  | 
 Demeanor  
 | 
 neutral  | 
| 
 Inventory 
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| 
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| 
 Mutations 
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 Corpse Dropped  
 | 
 
  | 
 Experience?  
 | 
 125 XP  | 
 XP Tier  
 | 
 1  | 
 Role  
 | 
 Lurker  | 
 Spawns in  
 | 
 DesertCanyon_Creatures   | 
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 Extra info: 
 
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Infobox data from game version 2.0.207.72 
 | |
A horned chameleon is a creature encountered in many different biomes. It has the unique ability to change its color based on its surroundings.
When first spawned, a horned chameleon will be bright grey with brown stripes. From then on, every time it enters a new tile, it will assume the primary and secondary colors of a random object in an adjacent tile, including walls and structural objects, creatures, and items on the ground. If the chameleon moves into a tile which has no adjacent objects to draw color from, it will continue to assume its most recent color change until it encounters a new object to mimic.[1]
Horned chameleons possess the 
Horns mutation at mutation level 1, with grants them a horn on their head that deals 2d32-6 (Avg: 4) damage and can cause bleeding. They also possess a 
bite on their face that deals 1d41-4 (Avg: 2.5) damage.[2]
