Nostrums
Nostrums
Skill Tree
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Cost
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100 sp |
Requirements
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21 Intelligence |
ID
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Physic_Nostrums |
Infobox data from game version 2.0.206.26
|
You can treat bleeding, poison, illness, and disease onset for you and your companions at a campfire. |
Nostrums is a Physic skill that can cure or mitigate several negative effects using a campfire or
oven.
Effect | Result |
---|---|
Stop bleeding | cured |
Treat poison | cured |
Treat illness | cured |
Treat disease onset (sore throat, stiff legs, blurry vision) | boosted immunity: +4 to saves vs. disease |
Stopping bleeding requires no ingredients, but all other nostrums require the use of starapple jam,
yuckwheat stem, or
congealed salve.
Factions That Teach Nostrums
Nostrums is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.