Action cost: Difference between revisions
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! Mechanism !! Amount !! Scope | ! Mechanism !! Amount !! Scope | ||
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|{{favilink|micromanipulator array}} | |||
|-40% | |||
|Tinkering | |||
|- | |||
|[[Rocket skates|Power-skating]] | |||
| -50% | |||
|Movement | |||
|- | |||
|[[Sprint]] | |||
| -33% | |||
|Movement | |||
|- | |- | ||
| [[Two-headed]] || -20% to -56% || Mental actions | | [[Two-headed]] || -20% to -56% || Mental actions |
Revision as of 03:20, 11 August 2020
Most actions you take in the game have an action cost. This determines how long it takes you to perform the action.
The standard action cost representing a "one-turn" action is 1000. All action costs are randomly varied by up to ±10% in order to make the initiative order of the game less deterministic.
Mechanism | Amount | Scope |
---|---|---|
micromanipulator array | ||
Tinkering | ||
Power-skating | -50% | Movement |
Sprint | -33% | Movement |
Two-headed | -20% to -56% | Mental actions |
Modding note: at an internal technical level, this concept is referred to as "energy". "Action cost" is used in public facing materials to avoid confusion with things one thinks of first when thinking "energy".