Action cost: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(nope)
No edit summary
Line 6: Line 6:
|-
|-
! Mechanism !! Amount !! Scope
! Mechanism !! Amount !! Scope
|-
|{{favilink|micromanipulator array}}
|-40%
|Tinkering
|-
|[[Rocket skates|Power-skating]]
| -50%
|Movement
|-
|[[Sprint]]
| -33%
|Movement
|-
|-
| [[Two-headed]] || -20% to -56% || Mental actions
| [[Two-headed]] || -20% to -56% || Mental actions

Revision as of 03:20, 11 August 2020

Most actions you take in the game have an action cost. This determines how long it takes you to perform the action.

The standard action cost representing a "one-turn" action is 1000. All action costs are randomly varied by up to ±10% in order to make the initiative order of the game less deterministic.

Mechanism Amount Scope
micromanipulator array
Tinkering
Power-skating -50% Movement
Sprint -33% Movement
Two-headed -20% to -56% Mental actions

Modding note: at an internal technical level, this concept is referred to as "energy". "Action cost" is used in public facing materials to avoid confusion with things one thinks of first when thinking "energy".