Action cost: Difference between revisions

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Revision as of 03:28, 11 August 2020

Most actions you take in the game have an action cost. This determines how long it takes you to perform the action.

The standard action cost representing a "one-turn" action is 1000. All action costs are randomly varied by up to ±10% in order to make the initiative order of the game less deterministic.

Energy cost affecting factors
Mechanism Amount Scope
Empty the Clips -50% Firing pistols
Fastest Gun in the Rust -25% Firing pistols
medassist module -80% Applying tonics
micromanipulator array -40% Tinkering
plastifer chem vest -100% Applying tonics
Power-skating -50% Movement
Sprint -33% Movement
Telepathy -90% Commanding companions
Two-headed -20% to -56% Mental actions

Modding note: at an internal technical level, this concept is referred to as "energy". "Action cost" is used in public facing materials to avoid confusion with things one thinks of first when thinking "energy".