Action cost: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(add caption)
No edit summary
Line 31: Line 31:
| -50%
| -50%
|Movement
|Movement
|-
|[[Short Blade Expertise]]
| -25%
|Attacking with a short blade in the primary hand
|-
|-
|[[Sprint]]
|[[Sprint]]

Revision as of 03:31, 11 August 2020

Most actions you take in the game have an action cost. This determines how long it takes you to perform the action.

The standard action cost representing a "one-turn" action is 1000. All action costs are randomly varied by up to ±10% in order to make the initiative order of the game less deterministic.

Energy cost affecting factors
Mechanism Amount Scope
Empty the Clips -50% Firing pistols
Fastest Gun in the Rust -25% Firing pistols
medassist module -80% Applying tonics
micromanipulator array -40% Tinkering
plastifer chem vest -100% Applying tonics
Power-skating -50% Movement
Short Blade Expertise -25% Attacking with a short blade in the primary hand
Sprint -33% Movement
Telepathy -90% Commanding companions
Two-headed -20% to -56% Mental actions

Modding note: at an internal technical level, this concept is referred to as "energy". "Action cost" is used in public facing materials to avoid confusion with things one thinks of first when thinking "energy".