Action cost: Difference between revisions
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| -25% | | -25% | ||
|Attacking with a short blade in the primary hand | |Attacking with a short blade in the primary hand | ||
Using [[Hobble]] with a short blade equipped | |||
Using [[Shank]] with a short blade in the primary hand | |||
|- | |- | ||
|[[Sprint]] | |[[Sprint]] |
Revision as of 03:45, 11 August 2020
Most actions you take in the game have an action cost. This determines how long it takes you to perform the action.
The standard action cost representing a "one-turn" action is 1000. All action costs are randomly varied by up to ±10% in order to make the initiative order of the game less deterministic.
Mechanism | Amount | Scope |
---|---|---|
Empty the Clips | -50% | Firing pistols |
Fastest Gun in the Rust | -25% | Firing pistols |
medassist module | -80% | Applying tonics |
micromanipulator array | -40% | Tinkering |
plastifer chem vest | -100% | Applying tonics |
Power-skating | -50% | Movement |
Short Blade Expertise | -25% | Attacking with a short blade in the primary hand
Using Hobble with a short blade equipped Using Shank with a short blade in the primary hand |
Sprint | -33% | Movement |
steel butcher knife | -50% | Butchery |
Telepathy | -90% | Commanding companions |
Two-headed | -20% to -56% | Mental actions |
Modding note: at an internal technical level, this concept is referred to as "energy". "Action cost" is used in public facing materials to avoid confusion with things one thinks of first when thinking "energy".