Action cost: Difference between revisions

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Most actions you take in the game have an ''action cost''. This determines how long it takes you to perform the action.
Most actions you take in the game have an ''action cost''. This determines how long it takes you to perform the action.


The standard action cost representing a "one-turn" action is 1000. All action costs are randomly varied by up to ±10% in order to make the initiative order of the game less deterministic.
The standard action cost representing a "one-turn" action is 1,000. All action costs are randomly varied by up to ±10% in order to make the initiative order of the game less deterministic.
 
The most common action cost besides 1,000 is 100, "one tenth of a turn".  Commanding companions has this action cost, as do various cases of flipping power switches.


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Revision as of 03:47, 11 August 2020

Most actions you take in the game have an action cost. This determines how long it takes you to perform the action.

The standard action cost representing a "one-turn" action is 1,000. All action costs are randomly varied by up to ±10% in order to make the initiative order of the game less deterministic.

The most common action cost besides 1,000 is 100, "one tenth of a turn". Commanding companions has this action cost, as do various cases of flipping power switches.

Energy cost affecting factors
Mechanism Amount Scope
Empty the Clips -50% Firing pistols
Fastest Gun in the Rust -25% Firing pistols
medassist module -80% Applying tonics
micromanipulator array -40% Tinkering
plastifer chem vest -100% Applying tonics
Power-skating -50% Movement
Short Blade Expertise -25% Attacking with a short blade in the primary hand

Using Hobble with a short blade equipped

Using Shank with a short blade in the primary hand

Sprint -33% Movement
steel butcher knife -50% Butchery
Telepathy -90% Commanding companions
Two-headed -20% to -56% Mental actions

Modding note: at an internal technical level, this concept is referred to as "energy". "Action cost" is used in public facing materials to avoid confusion with things one thinks of first when thinking "energy".