Ari: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
imported>Trashmonks (Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2) |
||
Line 1: | Line 1: | ||
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{As Of Patch|2.0.199.5}} | |||
{{Item | {{Item | ||
| title = {{Qud text|&RA&Wr&Yi}} | | title = {{Qud text|&RA&Wr&Yi}} | ||
Line 6: | Line 8: | ||
| vibro = no | | vibro = no | ||
| damage = 1d6+1 | | damage = 1d6+1 | ||
| elementaldamage = 2-3 | |||
| elementaltype = Fire | |||
| weight = 5 | | weight = 5 | ||
| commerce = 95 | | commerce = 95 | ||
| weaponskill = {{SkillID to name|Axe}} | |||
| id = Ari | |||
| complexity = 1 | |||
| tier = 4 | | tier = 4 | ||
| colorstr = &R | | colorstr = &R | ||
| renderstr = \ | | renderstr = \ | ||
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes}} | |||
| extra = {{Extra info|twohanded = no | metal = yes }} | |||
| inheritingfrom = BaseHindrenAxe | | inheritingfrom = BaseHindrenAxe | ||
| modcount = 2 | | modcount = 2 | ||
| mods = {{ModID to name|ModFlaming|3}} </br>{{ModID to name|ModSturdy}} | | mods = {{ModID to name|ModFlaming|3}} </br>{{ModID to name|ModSturdy|1}} | ||
| desc = This weapon of war seems a strange fit for an agrarian people such as the hindren, but if nothing else it serves to illustrate that even prey animals cannot be lightly considered. The air swims around the axe's triangular head like summer heat, but it can kill even faster than the high salt sun. | | desc = This weapon of war seems a strange fit for an agrarian people such as the hindren, but if nothing else it serves to illustrate that even prey animals cannot be lightly considered. The air swims around the axe's triangular head like summer heat, but it can kill even faster than the high salt sun. | ||
| categories = Axes | |||
}} | }} | ||
<!-- END QBE --> | |||
One third of the 3 unique Hindren Axes, along with {{Favilink|Shayna}} and {{Favilink|Yal}}. | One third of the 3 unique Hindren Axes, along with {{Favilink|Shayna}} and {{Favilink|Yal}}. | ||
{{Name}} is a unique artifact that is based off of a {{Favilink|folded carbide battle axe}}, but has [[Flaming]] and [[Sturdy]] modifications. One is guaranteed to spawn in the hands of {{favilink|Kesehind}}, although accusing him with the motive of violence and with a circumstance of trade in [[Kith and Kin]] will give the player two of {{name}}. | {{Name}} is a unique artifact that is based off of a {{Favilink|folded carbide battle axe}}, but has [[Flaming]] and [[Sturdy]] modifications. One is guaranteed to spawn in the hands of {{favilink|Kesehind}}, although accusing him with the motive of violence and with a circumstance of trade in [[Kith and Kin]] will give the player two of {{name}}. |
Revision as of 15:18, 18 April 2020
This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it.
Ari
Elemental Damage
|
2-32-3 (Avg: 2.5) Fire |
---|---|
Complexity
|
1 |
Tier
|
6 (4+2) |
Skill Used
|
|
Character
|
\ |
ID?
|
Ari |
Modifications
|
|
Extra Info:
|
flaming sturdy Ari
This weapon of war seems a strange fit for an agrarian people such as the hindren, but if nothing else it serves to illustrate that even prey animals cannot be lightly considered. The air swims around the axe's triangular head like summer heat, but it can kill even faster than the high salt sun.
One third of the 3 unique Hindren Axes, along with Shayna and Yal.
Ari is a unique artifact that is based off of a folded carbide battle axe, but has Flaming and Sturdy modifications. One is guaranteed to spawn in the hands of Kesehind, although accusing him with the motive of violence and with a circumstance of trade in Kith and Kin will give the player two of Ari.