Baboon: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
| title = {{PAGENAME}}
| title = {{Qud text|baboon}}
| image = {{PAGENAME}}.png
| image = baboon.png
| faction = ???
| lv = 5
| level = ???
| hp = 5
| hp = ???
| av = 2
| av = ???
| dv = 6
| dv = ???
| ma = 2
| ma = ???
| marange = 0+1d2
| strength = ???
| weight = 201
| agility = ???
| featureweightinfo = no
| toughness = ???
| id = Baboon
| intelligence = ???
| tier = 1
| willpower = ???
| colorstr = &amp;w
| ego = ???
| tilecolors = wr
| acid = ???
| renderstr = a
| cold = ???
| corpse = Baboon Corpse
| electric = ???
| corpsechance = 40
| heat = ???
| role = Skirmisher
| desc = ???
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = BaseBaboon
| dynamictable = {{Dynamic object|Baboons|Baboon}} </br>{{Dynamic object|DesertCanyon_Creatures|Baboon}} </br>{{Dynamic object|Hills_Creatures|Baboon}}
| quickness = 100
| movespeed = 100
| strength = 18+1d3+1d2
| agility = 14+1d3+1d2
| toughness = 12+1d3+1d1
| intelligence = 9+1d3+1d1
| willpower = 9+1d3+1d1
| ego = 9+1d3+1d1
| acid = 0
| electric = 0
| cold = 0
| heat = 0
| xpvalue = 125
| xptier = 1
| faction = {{creature faction|{{FactionID to name|Baboons}}|100}}
| demeanor = neutral
| inventory = {{inventory|Small Stone|5|no|100|no}}{{inventory|Baboon_Bite|1|no|100|no}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|12}}
| desc = Wet nostrils flair at the seat of =pronouns.possessive= dropped snout, and furry arms wave in unpredicted motions. =pronouns.Possessive= eyes are full of stony mischief.
| categories = Baboons
| gameversion = 2.0.206.57
}}
}}
[[Category:Creatures]]
<!-- END QBE -->
A {{name}} is a creature belonging to the [[baboons]] faction. Baboons can be found in the {{favilink|Hills}}, as well as on the surfaces of {{favilink|Red Rock}} and the {{favilink|Rust Wells}}.{{File Ref|file=EncounterTables}}
 
Baboons attack by throwing {{favilink|small stone|plural}} from a short distance. After throwing a stone, baboons will retreat for a short time before advancing and throwing another.{{Code Reference|class=AIThrowAndScoot}} A baboon will spawn with 5 stones; if they run out of stones, or if their target comes within melee range, they will attack with their {{favilink page|Data:vicious bite (baboon)}}, a natural [[Short Blade|short blade]] weapon that deals {{Heart}}{{dice tooltip|1d2}} damage.{{File Ref|file=ObjectBlueprints}}
 
Like all creatures of the baboons faction, baboons will be inflicted with [[terrified]] for 2 rounds if they are hostile to a player equipped with a {{favilink|neck-ring}}, and come within 5 tiles of the player.{{Code Reference|class=BloodRingWeakness}}
== Tips ==
{{opinion}}
* Baboons are a common killer for beginners who do not know how to deal with ranged enemies. They are unable to throw rocks at what they cannot see, so hiding behind trees/rocks and waiting is suggested instead of chasing them down to get pelted by several of them at once.
* Baboons start hostile to player with their starting reputation unless they start in the hills (with a guaranteed {{favilink|neck-ring}}) or have [[Thick Fur]], which boosts reputation to neutral levels. Taking either can be a way to avoid combat with them early on.
 
{{References|2.0.201.89}}
 
{{Creature Navbox|Baboons}}
[[Category:Baboons]]
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