Backswing: Difference between revisions

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(Press F for axe backswing)
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{{skill
{{skill
|title=Backswing
|title=Backswing
|class=Axe/Cudgel
|class=Cudgel
|cost=100
|cost=100
|req={{color|R|23 Strength}}
|req={{color|R|23 Strength}}
|desc=Whenever you miss with an axe or cudgel attack, there's a 25% chance you make an additional attack. You can't backswing off a missed backswing.}}
| prereq=Cudgel
|desc=Whenever you make a cudgel attack with your primary hand, there's a 25% chance you make an additional free attack with the same hand.}}
== Summary ==
== Summary ==
Backswing is a mid-level skill found in both the Axe and Cudgel skill trees which grants a chance to make additional attack when your initial attack with a Cudgel or Axe misses. Although these skills exist in different skill trees, they affect both weapon types, and have identical behavior, despite each having their own class in the game's code.  
Backswing is a mid-level skill found in Cudgel skill tree which grants a chance to make additional attack after you attack with your cudgel in your primary hand. This is treated like another attack, so the second attack can miss.
== Hit Rate ==
The attack made by a backswing is treated as a normal attack with the same weapon the backswing triggered on, meaning it inherits the same hit rate as well. The highest effective hitrate boost comes at 50%, with an effective 6.25% increase in hit rate. At 5% or 95% base hitrate, the effective increase becomes only around 1.2%.


<gallery align=left caption="How backswing affects hit chance at varying percentages" widths=500px heights=300px>
==Version History==
Backswing Hitrates.png|
Before patch 2.0.188.0, Backswing was also available for axes as well, and it only activated after a missed strike. Although these skills exist in different skill trees, they affect both weapon types, and have identical behavior, despite each having their own class in the game's code.
Backswing Hitrates2.png|
{{qud quote|Whenever you miss with an axe or cudgel attack, there's a 25% chance you make an additional attack. You can't backswing off a missed backswing.}}
</gallery>
This gave diminishing returns as the more likely the skill was to activated, the more likely the second attack will miss as well.
== Stacking ==
If the player has both backswing skills, each skill activates separately, meaning that it is possible to have 2 backswings activate off of a single miss. Because these effects trigger separately, the chance of a backswing activating after a missed attack increases from 25% to 43.75%. Additionally, there is a 6.25% chance for both backswings to activate after a missed attack. Note that while one backswing can trigger off of the other missed backswing, this has no practical effect because each backswing can only trigger once per weapon per turn (even if it does not activate).

Revision as of 16:28, 10 August 2019

Backswing
Skill Tree

Cudgel

Prerequisite Skills

Cudgel

Cost

100 sp

Requirements

23 Strength

Whenever you make a cudgel attack with your primary hand, there's a 25% chance you make an additional free attack with the same hand.

Summary

Backswing is a mid-level skill found in Cudgel skill tree which grants a chance to make additional attack after you attack with your cudgel in your primary hand. This is treated like another attack, so the second attack can miss.

Version History

Before patch 2.0.188.0, Backswing was also available for axes as well, and it only activated after a missed strike. Although these skills exist in different skill trees, they affect both weapon types, and have identical behavior, despite each having their own class in the game's code.

Whenever you miss with an axe or cudgel attack, there's a 25% chance you make an additional attack. You can't backswing off a missed backswing.

This gave diminishing returns as the more likely the skill was to activated, the more likely the second attack will miss as well.