Boosterbot: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(2 intermediate revisions by 2 users not shown)
Line 9: Line 9:
| ma = 12
| ma = 12
| marange = 8+1d7
| marange = 8+1d7
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Boosterbot
| id = Boosterbot
Line 17: Line 17:
| renderstr = 4
| renderstr = 4
| role = Controller
| role = Controller
| extra = {{Extra info|weight = 200 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = HumanoidRobot}}
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = HumanoidRobot}}
| inheritingfrom = BaseRobot
| inheritingfrom = BaseRobot
| quickness = 100
| quickness = 100
Line 38: Line 38:
| inventory = {{inventory|Boosterbot_Gun|1|no|100|no}}{{inventory|Boosterbot_Claw|2|no|100|no}}{{inventory|Chem Cell|1|no|4|no}}{{inventory|Injectors|1d2+2|no|100|yes}}{{inventory|Empty Booster|3d6|no|100|no}}
| inventory = {{inventory|Boosterbot_Gun|1|no|100|no}}{{inventory|Boosterbot_Claw|2|no|100|no}}{{inventory|Chem Cell|1|no|4|no}}{{inventory|Injectors|1d2+2|no|100|yes}}{{inventory|Empty Booster|3d6|no|100|no}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|13}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|13}}
| desc = This ancient medical robot is shaped like a squat, friendly dwarf, with =pronouns.possessive= painted features long worn away to swaths of pitted metal. =pronouns.Subjective= =verb:reach:afterpronoun= a helpful arm out, holding a stubby booster injector, ready to cheerfully cleanse the world of all its varied disease.
| desc = A saddleface of scrutable metal material displays pictographs of healing and transformation. It swivels on a shackle that bifurcates to two chrome arms, each sporting a quickshot hand of booster-grooved digits.
| categories = Robots
| categories = Robots
| gameversion = 2.0.204.52
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{name|pluralcaps}} attack by shooting [[tonics]] and {{favilink|empty injector|plural}}.  Their {{favilink|booster gun}} requires them to skip two turns after firing.  In addition to the listed items, {{name|plural}} spawn with several random tonics to be used as ammo, but these don't drop on death.  However, if the robot is made non-hostile, they can be traded for.
{{name|pluralcaps}} attack by shooting [[tonics]] and {{favilink|empty injector|plural}}.  Their {{favilink|booster gun}} requires them to skip two turns after firing.  The non-empty injectors they start with don't drop on death.  However, if the robot is made non-hostile, they can be traded for.
{{Robots Navbox}}
{{Robots Navbox}}


[[Category:Robots]]
[[Category:Robots]]
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