Burrowing Claws: Difference between revisions

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{{As Of Patch|2.0.201.44}}
{{As Of Patch|2.0.201.68}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = burrowing claws.png
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 3
| cost = 3
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Can dig passages up or down when outside of combat\n
Can dig passages up or down when outside of combat\n
| realitydistort =no
| realitydistort =no
}}'''Burrowing Claws''' is a physical mutation that replaces the player's natural fists with {{favilink page|Data:Claw (Burrowing Claws)|plural}} that are classified as [[Short Blade]] natural weapons, with different properties depending on if the player's target is a structural object.
}}'''Burrowing Claws''' is a physical mutation that replaces the player's natural fists with {{favilink page|Data:Claw (Burrowing Claws)|plural}} that are classified as [[Short Blade]] natural weapons, with different properties depending on if the player's target is a structural object or not.


Burrowing Claws allows a creature to destroy a wall within four attacks that successfully [[Penetration|penetrate]]. The penetration bonus is determined by mutation level and is independent of the penetration value used against non-structural objects, which is instead determined by the creature's [[Strength]] bonus. If the creature is wielding a weapon in a hand with {{favilink page|Data:Claw (Burrowing Claws)|plural}}, walls can still be broken within four successful attacks, but the penetration value of the weapon wielded will be used instead.
Burrowing Claws allows a creature to destroy a wall within four attacks that successfully [[Penetration|penetrate]]. The penetration bonus is determined by mutation level and is independent of the {{PV}}PV used against non-structural objects, which is instead determined by the creature's [[Strength]] bonus. If the creature is wielding a weapon in a hand with {{favilink page|Data:Claw (Burrowing Claws)|plural}}, walls can still be broken within four successful attacks, but the {{PV}}PV of the weapon wielded will be used instead.
 
Having this mutation grants the player the "Dig" activated ability; this ability is a form of autoact which allows the player to select a tile as a target destination, regardless of distance or visibility. Confirming one's selection will cause the player to move in a straight line to the destination, while automatically attacking and destroying any walls in the way.  


The {{favilink page|Data:Claw (Burrowing Claws)|plural}} granted by Burrowing Claws also act as weapons falling under the Short Blade skill tree, benefitting from any skill the creature has within that tree. {{favilink page|Data:Claw (Burrowing Claws)|Claws}} will only be used as weapons if nothing occupies the hand slot they are located on.
The {{favilink page|Data:Claw (Burrowing Claws)|plural}} granted by Burrowing Claws also act as weapons falling under the Short Blade skill tree, benefitting from any skill the creature has within that tree. {{favilink page|Data:Claw (Burrowing Claws)|Claws}} will only be used as weapons if nothing occupies the hand slot they are located on.


If the player has [[Unfinished and prelease content|unfinished and prelease content]] enabled, Burrowing Claws grants two additional abilities that allow the player to create staircases up or down when out of combat.
If the player has [[:Category:Unfinished and Prerelease Content|unfinished and prerelease content]] enabled, Burrowing Claws grants two additional abilities that allow the player to create staircases up or down when out of combat.
 
== Formulas ==
The following formula is used to determine penetration bonus based on mutation level.
{| class="wikitable"
! Penetration Bonus
|{{simple formula | Level * 3 }}
|}
Damage is not determined by a formula and is instead determined by reaching specific level thresholds.  


== Advancement Table ==
== Advancement Table ==
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{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation<br>Level
!PV Bonus
!PV Bonus<br>Against Walls
!Damage
!Damage
|-
|-
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{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation<br>Level
!PV Bonus
!PV Bonus<br>Against Walls
!Damage
!Damage
|-
|-
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{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation<br>Level
!PV Bonus
!PV Bonus<br>Against Walls
!Damage
!Damage
|-
|-
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</div>
</div>
<div style="margin-right: 2.5em;">
<div style="margin-right: 2.5em;">
=== Formulas ===
The following formula is used to determine penetration bonus based on mutation level.
{| class="wikitable"
! Penetration Bonus
| {{simple formula | Level * 3 }}
|}


==Advantages & Disadvantages==
==Advantages & Disadvantages==
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===Advantages===
===Advantages===
* Allows the player to dig through walls, making exploration of areas with locked doors or tight corridors much easier
* Allows the player to dig through walls, making exploration of areas with locked doors or tight corridors much easier
* If the player has [[unfinished and prerelease content]] enabled, they can create staircases when out of combat, allowing for much easier exploration of the underground
* If the player has [[:Category:Unfinished and Prerelease Content|unfinished and prerelease content]] enabled, they can create staircases when out of combat, allowing for much easier exploration of the underground
* Being able to dig through walls gives the player several tactical advantages, such as the ability to create bottlenecks or break line of sight with ranged enemies
* Being able to dig through walls gives the player several tactical advantages, such as the ability to create bottlenecks or break line of sight with ranged enemies
*Provides short-blade class natural weapons, which have no penetration cap
* Provides short-blade class natural weapons, which have no penetration cap


===Disadvantages===
===Disadvantages===
* The mutations listed penetration bonus only applies to walls. Penetration against creatures is instead determined by your strength
* Requires significant mutation levels in order to match the damage output of higher tier weapons
* As they are a short-blade and are always equipped, both the left hand and right hand claws are eligible for [[Rejoinder]], and can heavily impact the players DPS with that skill if the claws are not leveled up
===Considerations===
* Any [[Mutated Human]] can temporarily get mid-level {{name}} by using a {{favilink|skulk injector}}
* Both Mutated Humans and [[True Kin]] may also get it by cooking with {{favilink|congealed skulk}}
** Without a recipe (such as [[Bone Babka]]), this can take several tries
* Digging with [[vibro weapons]] will quickly destroy any wall even at {{name}} level 1, and higher levels don't further improve this
* For [[unarmed]] combat, {{favilink|waxflab}} on hands will do slightly more damage than level 10 {{name}}, although it uses a different skill
==Creatures with Burrowing Claws==
{{Creatures with the mutation|Burrowing Claws}}


* The mutations listed penetration bonus only applies to walls. Penetration against creatures is instead determined by your strength
*Requires significant mutation levels in order to match the damage output of higher tier weapons
{{Mutation Navbox}}
{{Mutation Navbox}}
[[Category:Unfinished and Prerelease Content]]
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