Convalessence
When on/in other objects/liquids: | |
---|---|
{{{adjective}}} liquid {{{smeared}}} object {{{stained}}} object | |
Starts Flaming at
|
350° |
Vaporizes at
|
200°, into cryogenic mist |
Base temperature
|
25° |
Cooking Effect
|
simple cold-based effects, simple regeneration and healing-based effects |
Value per dram
|
0 |
Weight per dram
|
0.25# |
Prompt to wade through?
|
no |
Prompt to drink?
|
no |
ID
|
ConvalessencePuddle |
Liquid ID
|
convalessence is an uncommon liquid that can only be found within the depths of Bethesda Susa. It can be wished for by wishing ConvalessencePuddle
.
Upon stepping into a puddle of convalessence, all objects will have their temperature decrease by -20T. All inorganic creatures will heal +1 HP a turn if they end their turn in a puddle of convalessence.
Finding Convalessence
- blue jells will explode into 2,000 drams of it each in the surrounding 9 tiles upon death. They also bleed convalessence.
- Found on the ground of Bethesda Susa
- Inside regeneration tanks, also in Bethesda Susa.
Uses for Convalessence
- Passive healing
- Has two cooking effects: cold, and natural healing.
- With a cooling multiplier of 2, it is the coldest liquid.
Pouring convalessence on something that is hotter than the ambient temperature will decrease that object's temperature by [1].
Cooking with Convalessence
Main:
Freezing Convalessence
The default temperature for convalessence is 5T. Interestingly enough, when convalessence freezes as the default -100T, it will transform into cryogenic mist instead of freezing.
References
- ↑ XRL.World.Parts.Effects.LiquidCovered.cs