Data:EMP grenade mk I: Difference between revisions

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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &c
| colorstr = &B
| tilecolors = cy
| tilecolors = By
| renderstr = δ
| renderstr = δ
| extra = {{Extra info|metal = yes}}
| extra = {{Extra info|metal = yes}}
| inheritingfrom = Grenade
| inheritingfrom = Grenade
| dynamictable = {{Dynamic object|Grenades|EMPGrenade1}}
| dynamictable = {{Dynamic object|Grenades|EMPGrenade1}}
| unidentifiedinfo = {{Unidentified info | tile = emp grenade mk i unidentified.png | name = weird artifact | altname = grenade }}
| unidentifiedimage = emp grenade mk i unidentified.png
| desc = A surprisingly heavy, egg-shaped, translucent grenade.
| unidentifiedname = weird artifact
| unidentifiedaltname = grenade
| supportedmods = GrenadeMods
| desc = A cast iron bulb is clamped by a lever with a pull ring. It's etched with a zigzag.
| categories = Grenades
| categories = Grenades
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
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A {{name}} is a [[:Category:Thrown Weapons|thrown weapon]] which, when thrown, causes an EMP in the area where it lands, disabling [[EMP sensitive]] objects and creatures.
They are the weakest of the three EMP grenades, with a radius of only two tiles, and applies [[Pulsed]] to sensitive targets with a duration of 5 or 6 turns(1d2+4). This makes them preferable to characters without skills in throwing, as they are least likely to accidentally EMP themselves using the grenade, and risk turning off their own artifacts and implants alongside potentially triggering [[Electrical Discharge]]. However, their short duration makes any opening they create extremely short lived, and most cases it is better to forego {{name}} for the mk2 or mk3 grenades, which last a few turns longer, and have more range.
==See Also==
==See Also==
* {{favilink|EMP grenade mk II}}
* {{favilink|EMP grenade}}
* {{favilink|EMP grenade mk III}}
 
[[Category:Grenades]]

Latest revision as of 23:50, 18 January 2024

EMP grenade mk I
5
PV (thrown)
♥
1
Damage (thrown)
average: 1
$
20.00
Commerce Value
1
lb.
Weight
Complexity

1

Tier

1

<00>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker I

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

grenade

Character

δ

ID?Use this ID to Wish for the item

EMPGrenade1

Spawns in

Grenades

Extra Info:
EMP grenade mk I

A cast iron bulb is clamped by a lever with a pull ring. It's etched with a zigzag.

Perfect

See Also