Data:EMP grenade mk II: Difference between revisions

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(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Line 23: Line 23:
| inheritingfrom = Grenade
| inheritingfrom = Grenade
| dynamictable = {{Dynamic object|Grenades|EMPGrenade2}}
| dynamictable = {{Dynamic object|Grenades|EMPGrenade2}}
| unidentifiedinfo = {{Unidentified info | tile = emp grenade mk ii unidentified.png | name = weird artifact | altname = grenade }}
| unidentifiedimage = emp grenade mk ii unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = grenade
| supportedmods = GrenadeMods
| supportedmods = GrenadeMods
| desc = A surprisingly heavy, egg-shaped, translucent grenade.
| desc = A surprisingly heavy, egg-shaped, translucent grenade.

Revision as of 01:14, 7 October 2021

EMP grenade mk II
5
PV (thrown)
♥
1
Damage (thrown)
average: 1
$
20.00
Commerce Value
1
lb.
Weight
Complexity

1

Tier

1

<001>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker I

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

grenade

Character

δ

ID?Use this ID to Wish for the item

EMPGrenade2

Spawns in

Grenades

Extra Info:
EMP grenade mk II

A surprisingly heavy, egg-shaped, translucent grenade.

Perfect
This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

A EMP grenade mk II is a thrown weapon which, when thrown, causes an EMP in the area where it lands, disabling EMP sensitive objects and creatures.

They are the second-strongest of the three EMP grenades, doubling the range of the mk1 with a radius of 4 on the EMP field, and apply Pulsed for a duration ranging from seven to nine turns(2d2+5).[1]

See Also

References

  1. ObjectBlueprints.XML EMP grenade mk II, or EMPgrenade2