Di-thermo beam
di-thermo beam
Fire | |
Ammo Type
|
|
Accuracy
|
High (4) |
Shots per Action
|
2 |
Ammo per Action
|
1 |
Charge per Use
|
350 |
Charge Used For
|
Weapon Power |
Complexity
|
7 |
Tier
|
6 |
<0246> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
missile weapon, firearm, general, pistol, electronics, beam weapon |
Character
|
) |
ID?
|
Di-Thermo Beam |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.202.92
|
di-thermo beam
A coolant pipe and an antifreeze pipe are barrel-locked in symmetric geometry. Thumb flips rotate the mechanism and reverse their orientation.
Weapon Class: Pistol
Accuracy: High
Multiple projectiles per shot: 2
This article has information that is missing or not up to par.
Reason: Needs more specific info about how similar the ray effect is to Flaming/Freezing Hands. For example, how does the heat/cold damage compare to those mutations? Also, cooldown length needs confirmation - the infobox data suggests that the cooldown is actually 2 rounds.
Reason: Needs more specific info about how similar the ray effect is to Flaming/Freezing Hands. For example, how does the heat/cold damage compare to those mutations? Also, cooldown length needs confirmation - the infobox data suggests that the cooldown is actually 2 rounds.
This pistol fires a ray of heat in the direction it is aimed and a ray of cold in the opposite direction. These projectiles resemble Flaming Hands and Freezing Hands. The context menu option flip may be used to reverse the direction of the beams. It requires one round to cool down after each shot fired.
Tips
This section is opinion-based. Your mileage may vary.
- On average, pair of cold beams fired Akimbo are more effective than a freeze ray at cooling the environment but slightly less effective at cooling the targeted object.