Dreamer/Conversations: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(add convos for dreamer)
(added conditions and such)
Line 1: Line 1:
{{Missing info|Needs conditionals on conversations manually filled in}}
{{Missing info|May need to be ordered properly, also needs TODOs filled in}}
{{tocright}}
{{tocright}}
{{Qud dialogue|nodetitle=KilledTau
== Standard ==
|text={{Qud shader no parse|emote|*A long chime rings. The bed of a shallow creek teems with brief life.*}}}}
{{Qud dialogue|title=_|nodetitle=Welcome
{{Qud dialogue:choice|
|text={{Qud shader no parse|emote|*the chime rings*}}
{{Qud dialogue:choice row
|tonode=Killed2
|text=Tau has met her fate.}}}}
{{Qud dialogue|nodetitle=LostInSoft
|text={{Qud shader no parse|emote|*A long chime rings. The bed of a shallow creek teems with life and death, nature's self-consuming ouroboros.*}}}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=Lost2
|text=Tau is gone.}}}}
{{Qud dialogue|nodetitle=KilledCompanion
|text={{Qud shader no parse|emote|*A long chime rings. The bed of a shallow creek teems with life and death, nature's self-consuming ouroboros.}}}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=Companion2
|text=Tau has completed the -elseing ritual.}}}}
{{Qud dialogue|nodetitle=ElseWelcome
|text={{Qud shader no parse|emote|*A long chime rings. The bed of a shallow creek teems with life and death, nature's self-consuming ouroboros.*}}}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=Else2
|text=Tau has completed the -elseing ritual.}}}}
{{Qud dialogue|nodetitle=Welcome
|text={{Qud shader no parse|emote|*the chime rings*}}


{{Qud shader no parse|emote|*In your mind's eye, you see yourself touching a mirror. You tap the glass and it ripples like the surface of a placid lake.*}}}}
{{Qud shader no parse|emote|*In your mind's eye, you see yourself touching a mirror. You tap the glass and it ripples like the surface of a placid lake.*}}}}
{{Qud dialogue:choice|
{{Qud dialogue:choice|
{{Qud dialogue:choice row
{{Qud dialogue:choice row
|tonode=Silent
|tonode=Silent
|text=...}}
|text=...}}
{{!}}-
{{!}}-
{{Qud dialogue:choice row
{{Qud dialogue:choice row
|tonode=Name
|tonode=Name
|text=Your name is pronounced as the pause between two words, friend. How do I know this?}}
|text=Your name is pronounced as the pause between two words, friend. How do I know this?}}
{{!}}-
{{!}}-
{{Qud dialogue:choice row
{{Qud dialogue:choice row
|tonode=Gyredream
|tonode=Gyredream
|text=Tell me of gyredream.}}
|text=Tell me of gyredream.
{{!}}-
|comment=Only available if the player has learned of the gyredream}}
{{Qud dialogue:choice row
{{!}}-
|tonode=TauChime
{{Qud dialogue:choice row
|text=I am to carry Tau's chime to Taproot, so she can leave Chavvah.}}
|tonode=TauChime
{{!}}-
|text=I am to carry Tau's chime to Taproot, so she can leave Chavvah.
{{Qud dialogue:choice row
|comment=Only available if [[If, Then, Else]] is active}}
|tonode=End
{{!}}-
|text=Live and drink.}}}}
{{Qud dialogue:choice row
{{Qud dialogue|nodetitle=Killed2
|tonode=End
|text={{Qud shader no parse|emote|*You tumble from the jar, your sinewy body twisting against the electric emptiness in your belly, the weight of eggs. You discover a morsel and consume it soft and delicious. You will spawn here. You will eat the morsels. Your babies will eat all of the morsels.}}}}
|text=Live and drink.}}
{{Qud dialogue:choice|
}}
{{Qud dialogue:choice row
{{Qud dialogue|title=_|nodetitle=Silent
|tonode=Welcome
|text={{Qud shader no parse|emote|*The moment stretches on into a steep asymptote, the peaks and valleys of possible outcomes speeding by in an imaginary blur. You imagine the sound of a tiny metal thread brushing across the bottom of a dusty valley, amplified a thousand times.*}}}}
|text=I... have more to ask you.}}
{{Qud dialogue:choice|
{{!}}-
{{Qud dialogue:choice row
{{Qud dialogue:choice row
|tonode=Silent
|tonode=End
|text=...}}
|text=Live and drink.}}}}
{{!}}-
{{Qud dialogue|nodetitle=Lost2
{{Qud dialogue:choice row
|text={{Qud shader no parse|emote|*Wielding an oversized jar in little hands, a child tips it into the running current of a softly burbling creek. Tiny creatures that had been living in the jar spill into the creek, protected from the killing current by a clump of slimy biofilm. The child peers at a little fry swimming in the jar.}}}}
|tonode=Name
{{Qud dialogue:choice|
|text=Your name is pronounced as the pause between two words, friend. How do I know this?}}
{{Qud dialogue:choice row
{{!}}-
|tonode=Welcome
{{Qud dialogue:choice row
|text=I... have more to ask you.}}
|tonode=Gyredream
{{!}}-
|text=Tell me of gyredream.
{{Qud dialogue:choice row
|comment=Only available if the player has learned of the gyredream}}
|tonode=End
{{!}}-
|text=Live and drink.}}}}
{{Qud dialogue:choice row
{{Qud dialogue|nodetitle=Companion2
|tonode=TauChime
|text={{Qud shader no parse|emote|*From the banks of a shallow creek, you watch a toad floating on the water, belly up. It flails, helpless against even the gentle current of the water in which you placed it seconds ago. You watch it float away, toward the rushing currents ahead.
|text=I am to carry Tau's chime to Taproot, so she can leave Chavvah.
|comment=Only available if [[If, Then, Else]] is active}}
{{!}}-
{{Qud dialogue:choice row
|tonode=End
|text=Live and drink.}}
}}
{{Qud dialogue|title=_|nodetitle=Name
|text={{Qud shader no parse|emote|*the entity chimes, and you witness water lapping at the long edge of a pebble beach. Slowly, the tide brushes clean the surface of each rock, etching time's passage onto millions of tiny canvases. Somewhere, something dies.*}}}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=Silent
|text=...}}
{{!}}-
{{Qud dialogue:choice row
|tonode=Name
|text=Your name is pronounced as the pause between two words, friend. How do I know this?}}
{{!}}-
{{Qud dialogue:choice row
|tonode=Gyredream
|text=Tell me of gyredream.
|comment=Only available if the player has learned of the gyredream}}
{{!}}-
{{Qud dialogue:choice row
|tonode=TauChime
|text=I am to carry Tau's chime to Taproot, so she can leave Chavvah.
|comment=Only available if [[If, Then, Else]] is active}}
{{!}}-
{{Qud dialogue:choice row
|tonode=End
|text=Live and drink.}}
}}
{{Qud dialogue|title=_|nodetitle=Gyredream
|text={{Qud shader no parse|emote|*Your entire self buzzes at the sound of _'s chime, a shock from the center and radiating outward. Sensation bubbles up to the surface, a tightening of the self. It is as if cresting a great hill atop a cathedra or an oncoming witchwood overdose; the void yawns under you. Something terrible is born.*}}}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=Meaning
|text=I don't understand. What could it mean?}}
{{!}}-
{{Qud dialogue:choice row
|tonode=Welcome
|text=Let... let us speak of other things.}}
{{!}}-
{{Qud dialogue:choice row
|tonode=End
|text=Excuse... excuse me.}}
}}
{{Qud dialogue|title=_|nodetitle=Meaning
|text={{Qud shader no parse|emote|*You are a little sapfly resting in the crook of a swarmshade tree. The boughs stretch in great barkish deserts before exploding into a tangle of branches. Your brethren buzz in an agitated cloud, feeling fear or excitement or hunger. Something buzzes beyond the leafy reaches of your sight, all-consuming but unclear.*}}}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=Welcome
|text=I... wish to speak of other things.}}
{{!}}-
{{Qud dialogue:choice row
|tonode=End
|text=I will think on this... live and drink.}}
}}
{{Qud dialogue|title=_|nodetitle=TauChime
|text={{Qud shader no parse|emote|*Just as you activate an artifact listening device that ceased to exist centuries ago, you hear the end of an emotional song. The space between relief and sorrow throbs with uncomfortable tension. You ache with it.*}}}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=Silent
|text=...}}
{{!}}-
{{Qud dialogue:choice row
|tonode=Name
|text=Your name is pronounced as the pause between two words, friend. How do I know this?}}
{{!}}-
{{Qud dialogue:choice row
|tonode=Gyredream
|text=Tell me of gyredream.
|comment=Only available if the player has learned of the gyredream}}
{{!}}-
{{Qud dialogue:choice row
|tonode=TauChime
|text=I am to carry Tau's chime to Taproot, so she can leave Chavvah.
|comment=Only available if [[If, Then, Else]] is active}}
{{!}}-
{{Qud dialogue:choice row
|tonode=End
|text=Live and drink.}}
}}
== After completing [[If, Then, Else]] ==
{{Qud dialogue|title=_|nodetitle=KilledTau (Only available if the player killed [[Tau]])
|text={{Qud shader no parse|emote|*A long chime rings. The bed of a shallow creek teems with brief life.*}}}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=Killed2
|text=Tau has met her fate.}}
}}
{{Qud dialogue|title=_|nodetitle=LostInSoft (Only available if the {{f|still crystal chime}} was destroyed)
|text={{Qud shader no parse|emote|*A long chime rings. The bed of a shallow creek teems with life and death, nature's self-consuming ouroboros.*}}}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=Lost2
|text=Tau is gone.}}
}}
{{Qud dialogue|title=_|nodetitle=KilledCompanion (Only available if the player killed {{f id|AoygNoLonger|Aoyg-No-Longer}})
|text={{Qud shader no parse|emote|*A long chime rings. The bed of a shallow creek teems with life and death, nature's self-consuming ouroboros.}}}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=Companion2
|text=Tau has completed the -elseing ritual.}}
}}
{{Qud dialogue|title=_|nodetitle=ElseWelcome (Only available if the player received the {{f|crystalline halo}})
|text={{Qud shader no parse|emote|*A long chime rings. The bed of a shallow creek teems with life and death, nature's self-consuming ouroboros.*}}}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=Else2
|text=Tau has completed the -elseing ritual.}}
}}
{{Qud dialogue|title=_|nodetitle=Killed2
|text={{Qud shader no parse|emote|*You tumble from the jar, your sinewy body twisting against the electric emptiness in your belly, the weight of eggs. You discover a morsel and consume it soft and delicious. You will spawn here. You will eat the morsels. Your babies will eat all of the morsels.}}}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=Welcome
|text=I... have more to ask you.}}
{{!}}-
{{Qud dialogue:choice row
|tonode=End
|text=Live and drink.}}
}}
{{Qud dialogue|title=_|nodetitle=Lost2
|text={{Qud shader no parse|emote|*Wielding an oversized jar in little hands, a child tips it into the running current of a softly burbling creek. Tiny creatures that had been living in the jar spill into the creek, protected from the killing current by a clump of slimy biofilm. The child peers at a little fry swimming in the jar.}}}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=Welcome
|text=I... have more to ask you.}}
{{!}}-
{{Qud dialogue:choice row
|tonode=End
|text=Live and drink.}}
}}
{{Qud dialogue|title=_|nodetitle=Companion2
|text={{Qud shader no parse|emote|*From the banks of a shallow creek, you watch a toad floating on the water, belly up. It flails, helpless against even the gentle current of the water in which you placed it seconds ago. You watch it float away, toward the rushing currents ahead.


Helpless to myriad unknowable fates, the toad disappears from view into the rapids, sent there by your hand.*}}}}
Helpless to myriad unknowable fates, the toad disappears from view into the rapids, sent there by your hand.*}}}}
{{Qud dialogue:choice|
{{Qud dialogue:choice|
{{Qud dialogue:choice row
{{Qud dialogue:choice row
|tonode=Welcome
|tonode=Welcome
|text=I... have more to ask you.}}
|text=I... have more to ask you.}}
{{!}}-
{{!}}-
{{Qud dialogue:choice row
{{Qud dialogue:choice row
|tonode=End
|tonode=End
|text=Live and drink.}}}}
|text=Live and drink.}}
{{Qud dialogue|nodetitle=Else2
}}
|text={{Qud shader no parse|emote|*From the mouth of the jar in your little hands, you watch a frog leap into the water of a softly burbling creek. The gentle current sweeps the frog's little body away to an unknown fate as curious crayfish peek out from their hiding places. The jar in your hands is empty.*}}}}
{{Qud dialogue|title=_|nodetitle=Else2
{{Qud dialogue:choice|
|text={{Qud shader no parse|emote|*From the mouth of the jar in your little hands, you watch a frog leap into the water of a softly burbling creek. The gentle current sweeps the frog's little body away to an unknown fate as curious crayfish peek out from their hiding places. The jar in your hands is empty.*}}}}
{{Qud dialogue:choice row
{{Qud dialogue:choice|
|tonode=Welcome
{{Qud dialogue:choice row
|text=I... have more to ask you.}}
|tonode=Welcome
{{!}}-
|text=I... have more to ask you.}}
{{Qud dialogue:choice row
{{!}}-
|tonode=End
{{Qud dialogue:choice row
|text=Live and drink.}}}}
|tonode=End
{{Qud dialogue|nodetitle=Silent
|text=Live and drink.}}
|text={{Qud shader no parse|emote|*The moment stretches on into a steep asymptote, the peaks and valleys of possible outcomes speeding by in an imaginary blur. You imagine the sound of a tiny metal thread brushing across the bottom of a dusty valley, amplified a thousand times.*}}}}
}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=Silent
|text=...}}
{{!}}-
{{Qud dialogue:choice row
|tonode=Name
|text=Your name is pronounced as the pause between two words, friend. How do I know this?}}
{{!}}-
{{Qud dialogue:choice row
|tonode=Gyredream
|text=Tell me of gyredream.}}
{{!}}-
{{Qud dialogue:choice row
|tonode=TauChime
|text=I am to carry Tau's chime to Taproot, so she can leave Chavvah.}}
{{!}}-
{{Qud dialogue:choice row
|tonode=End
|text=Live and drink.}}}}
{{Qud dialogue|nodetitle=Name
|text={{Qud shader no parse|emote|*the entity chimes, and you witness water lapping at the long edge of a pebble beach. Slowly, the tide brushes clean the surface of each rock, etching time's passage onto millions of tiny canvases. Somewhere, something dies.*}}}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=Silent
|text=...}}
{{!}}-
{{Qud dialogue:choice row
|tonode=Name
|text=Your name is pronounced as the pause between two words, friend. How do I know this?}}
{{!}}-
{{Qud dialogue:choice row
|tonode=Gyredream
|text=Tell me of gyredream.}}
{{!}}-
{{Qud dialogue:choice row
|tonode=TauChime
|text=I am to carry Tau's chime to Taproot, so she can leave Chavvah.}}
{{!}}-
{{Qud dialogue:choice row
|tonode=End
|text=Live and drink.}}}}
{{Qud dialogue|nodetitle=Gyredream
|text={{Qud shader no parse|emote|*Your entire self buzzes at the sound of _'s chime, a shock from the center and radiating outward. Sensation bubbles up to the surface, a tightening of the self. It is as if cresting a great hill atop a cathedra or an oncoming witchwood overdose; the void yawns under you. Something terrible is born.*}}}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=Meaning
|text=I don't understand. What could it mean?}}
{{!}}-
{{Qud dialogue:choice row
|tonode=Welcome
|text=Let... let us speak of other things.}}
{{!}}-
{{Qud dialogue:choice row
|tonode=End
|text=Excuse... excuse me.}}}}
{{Qud dialogue|nodetitle=Meaning
|text={{Qud shader no parse|emote|*You are a little sapfly resting in the crook of a swarmshade tree. The boughs stretch in great barkish deserts before exploding into a tangle of branches. Your brethren buzz in an agitated cloud, feeling fear or excitement or hunger. Something buzzes beyond the leafy reaches of your sight, all-consuming but unclear.*}}}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=Welcome
|text=I... wish to speak of other things.}}
{{!}}-
{{Qud dialogue:choice row
|tonode=End
|text=I will think on this... live and drink.}}}}
{{Qud dialogue|nodetitle=TauChime
|text={{Qud shader no parse|emote|*Just as you activate an artifact listening device that ceased to exist centuries ago, you hear the end of an emotional song. The space between relief and sorrow throbs with uncomfortable tension. You ache with it.*}}}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=Silent
|text=...}}
{{!}}-
{{Qud dialogue:choice row
|tonode=Name
|text=Your name is pronounced as the pause between two words, friend. How do I know this?}}
{{!}}-
{{Qud dialogue:choice row
|tonode=Gyredream
|text=Tell me of gyredream.}}
{{!}}-
{{Qud dialogue:choice row
|tonode=TauChime
|text=I am to carry Tau's chime to Taproot, so she can leave Chavvah.}}
{{!}}-
{{Qud dialogue:choice row
|tonode=End
|text=Live and drink.}}}}

Revision as of 00:59, 15 August 2023

This article has information that is missing or not up to par.
Reason: May need to be ordered properly, also needs TODOs filled in

Standard

Welcome

[ _ ]

*the chime rings*

*In your mind's eye, you see yourself touching a mirror. You tap the glass and it ripples like the surface of a placid lake.*

1) ...
2) Your name is pronounced as the pause between two words, friend. How do I know this?
3) Tell me of gyredream. Only available if the player has learned of the gyredream
4) I am to carry Tau's chime to Taproot, so she can leave Chavvah. Only available if If, Then, Else is active
5) Live and drink. [End]


Silent

[ _ ]

*The moment stretches on into a steep asymptote, the peaks and valleys of possible outcomes speeding by in an imaginary blur. You imagine the sound of a tiny metal thread brushing across the bottom of a dusty valley, amplified a thousand times.*

1) ...
2) Your name is pronounced as the pause between two words, friend. How do I know this?
3) Tell me of gyredream. Only available if the player has learned of the gyredream
4) I am to carry Tau's chime to Taproot, so she can leave Chavvah. Only available if If, Then, Else is active
5) Live and drink. [End]


Name

[ _ ]

*the entity chimes, and you witness water lapping at the long edge of a pebble beach. Slowly, the tide brushes clean the surface of each rock, etching time's passage onto millions of tiny canvases. Somewhere, something dies.*

1) ...
2) Your name is pronounced as the pause between two words, friend. How do I know this?
3) Tell me of gyredream. Only available if the player has learned of the gyredream
4) I am to carry Tau's chime to Taproot, so she can leave Chavvah. Only available if If, Then, Else is active
5) Live and drink. [End]


Gyredream

[ _ ]

*Your entire self buzzes at the sound of _'s chime, a shock from the center and radiating outward. Sensation bubbles up to the surface, a tightening of the self. It is as if cresting a great hill atop a cathedra or an oncoming witchwood overdose; the void yawns under you. Something terrible is born.*

1) I don't understand. What could it mean?
2) Let... let us speak of other things.
3) Excuse... excuse me. [End]


Meaning

[ _ ]

*You are a little sapfly resting in the crook of a swarmshade tree. The boughs stretch in great barkish deserts before exploding into a tangle of branches. Your brethren buzz in an agitated cloud, feeling fear or excitement or hunger. Something buzzes beyond the leafy reaches of your sight, all-consuming but unclear.*

1) I... wish to speak of other things.
2) I will think on this... live and drink. [End]


TauChime

[ _ ]

*Just as you activate an artifact listening device that ceased to exist centuries ago, you hear the end of an emotional song. The space between relief and sorrow throbs with uncomfortable tension. You ache with it.*

1) ...
2) Your name is pronounced as the pause between two words, friend. How do I know this?
3) Tell me of gyredream. Only available if the player has learned of the gyredream
4) I am to carry Tau's chime to Taproot, so she can leave Chavvah. Only available if If, Then, Else is active
5) Live and drink. [End]


After completing If, Then, Else

KilledTau (Only available if the player killed Tau)

[ _ ]

*A long chime rings. The bed of a shallow creek teems with brief life.*

1) Tau has met her fate.


LostInSoft (Only available if the still crystal chime was destroyed)

[ _ ]

*A long chime rings. The bed of a shallow creek teems with life and death, nature's self-consuming ouroboros.*

1) Tau is gone.


KilledCompanion (Only available if the player killed Aoyg-No-Longer)

[ _ ]

*A long chime rings. The bed of a shallow creek teems with life and death, nature's self-consuming ouroboros.

1) Tau has completed the -elseing ritual.


ElseWelcome (Only available if the player received the crystalline halo)

[ _ ]

*A long chime rings. The bed of a shallow creek teems with life and death, nature's self-consuming ouroboros.*

1) Tau has completed the -elseing ritual.


Killed2

[ _ ]

*You tumble from the jar, your sinewy body twisting against the electric emptiness in your belly, the weight of eggs. You discover a morsel and consume it soft and delicious. You will spawn here. You will eat the morsels. Your babies will eat all of the morsels.

1) I... have more to ask you.
2) Live and drink. [End]


Lost2

[ _ ]

*Wielding an oversized jar in little hands, a child tips it into the running current of a softly burbling creek. Tiny creatures that had been living in the jar spill into the creek, protected from the killing current by a clump of slimy biofilm. The child peers at a little fry swimming in the jar.

1) I... have more to ask you.
2) Live and drink. [End]


Companion2

[ _ ]

*From the banks of a shallow creek, you watch a toad floating on the water, belly up. It flails, helpless against even the gentle current of the water in which you placed it seconds ago. You watch it float away, toward the rushing currents ahead.

Helpless to myriad unknowable fates, the toad disappears from view into the rapids, sent there by your hand.*

1) I... have more to ask you.
2) Live and drink. [End]


Else2

[ _ ]

*From the mouth of the jar in your little hands, you watch a frog leap into the water of a softly burbling creek. The gentle current sweeps the frog's little body away to an unknown fate as curious crayfish peek out from their hiding places. The jar in your hands is empty.*

1) I... have more to ask you.
2) Live and drink. [End]