Effects: Difference between revisions

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(more effects added. could add more info to each effect with their own page tbh)
(replaced with cargo query)
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==List of Effects==
{| class="wikitable sortable wrapped tablesorter tablesorter-default stickyTableHeaders" role="grid"
{{#cargo_query:table=Effects|fields=DisplayName=Effect,Description|where=_pageNamespace='0'}}
! Effect
! Description
! ID
|-
{{Effect|&casleep|(''if in sleep mode''): In power conservation mode.\n-12 DV.\nAttackers receive +4 to penetration rolls.\nWill return to normal operations dazed if damage is taken.
 
(''if asleep''): Unconscious.\n-12 DV.\nAttackers receive +4 to penetration rolls.\nWill wake up dazed if damage is taken.|Asleep}}
|-
{{Effect|aiming|taking aim|Aiming}}
|-
{{Effect|&rsluggish|- (amount) Quickness|AxonsDeflated}}
|-
{{Effect|&ghyper-responsive|+ (amount) Quickness\nWill become sluggish soon.|AxonsInflated}}
|-
{{Effect|&Kstony|-1d6 Move Speed per turn for 14-18 turns.\n[total:-&C (debuff stacks) &yMove Speed]|BasiliskPoison}}
|-
{{Effect|berserk|100% chance to dismember with axes.|Berserk}}
|-
{{Effect|&rbl&Ra&Wz&Ye&y tonic|(''if truekin''): Immune to heat damage.\nCan't be frozen.\n+25% heat damage dealt.\n-50 Cold Resist\n+20 Quickness\nTemperature can't be increased by external heat sources.\nMust move around to avoid combusting and losing the effects of this tonic.
 
(''else''): Immune to heat damage.\nCan't be frozen.\n+25% heat damage dealt.\n-50 Cold Resist\n+10 Quickness\nTemperature can't be increased by external heat sources.\nMust move around to avoid combusting and losing the effects of this tonic.|Blaze_Tonic}}
|-
{{Effect|&rbleeding|(damage amount) damage per turn.|Bleeding}}
|-
{{Effect|&Kblind|Can't see.|Blind}}
|-
{{Effect|&rwar trance|+5 Quickness\n+6 Willpower|WarTrance}}
|}
 
[[Category:Mechanics]]
[[Category:Mechanics]]

Revision as of 00:50, 12 August 2019

This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

List of Effects

Effect Description
deep dreaming This creature is unresponsive.
psionically cleaved -(Amount) MA
hyper-responsive + (amount) Quickness Will become sluggish soon.
ill Doesn't regenerate hit points. Healing effects are only half as effective.
phase spider venom Phased.

(damage increment)/2 damage per turn. Doesn't regenerate hit points. Healing effects are only half as effective.

Will become ill once the poison runs its course.
phased Can't physically interact with creatures and objects unless they're also phased or omniphase. Can pass through solids.
acute blinking tic There is a small chance each round that you randomly teleport to a nearby location.
flying Can't be attacked in melee by non-flying creatures.

Isn't affected by terrain.

Fast travels much faster.
frenzied +10 Quickness More likely to attack things.
pulsed Deactivated (if robotic). Can't be activated (if artifact).
submerged Staying underwater.
poisoned by gas 2 damage per turn.
poisoned (DamageIncrement)/2 damage per turn.

Doesn't regenerate hit points. Healing effects are only half as effective.

Will become ill once the poison runs its course.
blind Can't see.
choking on ash 2 damage per turn.
coated in plasma -100 heat resistance

-100 cold resistance -100 electric resistance Temperature does not passively return to ambient temperature Patting or rolling firefighting actions are 25% as effective

Removes liquid coatings
exhaustion Can't take actions.
glotrot Tongue is rotting away. Starts bleeding when eating or drinking.
gleaming Coruscating with the dim light of a trillion shattered suns.
ironshank Leg bones are fusing at the joints.

-(penalty) Move Speed +(penalty/15) AV

Will continue to lose Move Speed and gain AV until Move Speed penalty reaches -80.
overburdened Unable to move.
power skating -5 DV (DV penalty applies only if sprinter doesn't have the Hurdle skill)

Moves at 2X the normal speed.

-10 to hit in melee combat.
stony -1d6 Move Speed per turn for 14-18 turns. [total:- (debuff stacks)d6 Move Speed]
asleep (voluntary)
asleep (if in sleep mode):

In power conservation mode. -12 DV. Attackers receive +4 to penetration rolls. Will return to normal operations dazed if damage is taken.

(if asleep): Unconscious. -12 DV. Attackers receive +4 to penetration rolls.

Will wake up dazed if damage is taken.
terrified (psionic)
dazed -4 Agility

-4 Intelligence

-10 Move Speed
enclosed +# AV (if enclosing object confers an AV bonus or penalty)

+# DV (if enclosing object confers a DV bonus or penalty) Inflicts / May inflict periodic damage. (if enclosing object causes damage) Must spend a turn exiting before moving. Exiting may not succeed, and is a task dependent on <attribute> (if enclosing object requires a save to exit)

Exiting / Attempting to exit inflicts damage. (if enclosing object causes damage on exit attempts)
frozen Can't take physical actions.
hobbled -50% Move Speed
interdicted -10 Move Speed
Lying on (object)
paralyzed Can't move or attack. DV set to 0.
prone -6 Agility.

-5 DV. -80 move speed.

Must spend a turn to stand up.
stunned by gas (Density > 60): Can't take actions.

(Density > 40): -60% Quickness

(Density ≤ 40): -30% Quickness
stunned Can't take actions. DV set to 0.
sitting Improves natural healing rate. (chair level 5 or higher)

Slightly improves natural healing rate. (chair level -9 to 4) Inflicts ongoing damage. (chair level -10 or lower)

Aids in examining and disassembling artifacts. (chair level -1 or higher) Distracts from examining and disassembling artifacts. (chair level -3 or lower)

-6 DV.

Must spend a turn to stand up before moving.
grounded Cannot fly.
itchy skin Skin flakes and itches. Is something growing there?
blaze tonic (if truekin):

Immune to heat damage. Can't be frozen. +25% heat damage dealt. -50 Cold Resist +20 Quickness Temperature can't be increased by external heat sources. Must move around to avoid combusting and losing the effects of this tonic.

(if mutant): Immune to heat damage. Can't be frozen. +25% heat damage dealt. -50 Cold Resist +10 Quickness Temperature can't be increased by external heat sources.

Must move around to avoid combusting and losing the effects of this tonic.
bleeding (damage amount) damage per turn.
bleeding (damage amount) damage per turn.
broken Can't be equipped or used.
budding Will spawn a clone soon.
cleaved -(Amount) AV
cracked -(Amount) AV
disoriented -(Level) DV -(Level) MA
lovesick -6 Intelligence

-6 Willpower

-5 Move Speed
latched onto Has been latched onto. Can't move without breaking free first.
rusted Doesn't function properly and can't be equipped. Will erode into dust if rusted again.
shamed -4 DV

-4 Willpower -4 Ego

-10% Quickness
sluggish - (amount) Quickness
sore throat Throat is sore and tongue is swollen.
war trance +5 Quickness +6 Willpower
phosphorescent Radiates light in radius 3.
berserk 100% chance to dismember with axes.
corrected vision Can see things at normal distances.
covered in liquid Covered in (amount) drams of (liquid name).
emboldened +(4 * Leader's Ego Modifier) Hitpoints
greased Can walk over webs without getting stuck.
Lost Can't fast travel.
syphoned (damage) life drained per turn.
shaken -(Level) DV
springing Sprints at thrice move speed.
sprinting -5 DV (DV penalty applies only if sprinter doesn't have the Hurdle skill)

Moves at 2X the normal speed.

-10 to hit in melee combat.
stained by liquid Stained by (liquid name).
stiff legs Legs ache at the joints.
stuck Can't move.
waking dream Gain a level as this creature to wake pleasantly. Die or abandon character to wake fitfully.
covered in spores 2 damage per turn.
metabolizing One or more procedurally generated cooking effects.
terrified Fleeing in panic.
wakeful Cannot fall asleep.
burning (burning damage) damage per turn.
confused Acts semi-randomly.

-(Level) DV -(Level) MA

-(MentalPenalty) to all mental attributes
inspired The next time you cook a meal by choosing ingredients, you get a choice of three dynamically-generated effects to apply. You create a recipe for the chosen effect.
mutating In the process of mutating.
shimmering -60 Quickness Can see into dimensions half a step over.
omniphase Physically interactive with both in-phase and out-of-phase creatures and objects.
proselytized Recruited by another creature via proselytization.
blurry vision Vision is blurred.
Monochrome Sees shades of only a single color.