Flaming Ray: Difference between revisions
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| image = none | | image = none | ||
| type = Physical | | type = Physical | ||
| cost = | | cost = 5 | ||
| slots = Hands | | slots = Hands | ||
| exclusions = Freezing Hands, Burrowing Claws | | exclusions = Freezing Hands, Burrowing Claws |
Revision as of 01:31, 13 August 2019
Flaming Ray
Category
|
Physical |
---|---|
Cost
|
5 |
Body LocationThe body part(s) where this
mutation can be located |
Hands |
ExclusionsOther mutations that cannot be
selected with this mutation |
|
ID?Use this ID to wish for the mutation
(example: mutation:FlamingHands ) |
FlamingHands |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Flaming Ray
You emit jets of flame from your hands.
Emits a 9-square ray of flame in the direction of your choice
Cooldown: 10 rounds
Damage: (Level)d4+1
Cannot wear gloves
If a creature somehow has multiple Flaming Hands, the damage increase is only +1 for each additional Flaming Hands.[1]
References
- ↑ XRL.World.Parts.Mutation.FlamingHands.cs