Force barrier: Difference between revisions
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imported>Trashmonks |
imported>Trashmonks |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Character | {{Character | ||
| title = {{Qud text|force barrier}} | | title = {{Qud text|force barrier}} | ||
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| desc = Potential is polarized into a scarlet hex mesh and keyed to its arranger. Objects are blocked unless they are molecularly whitelisted. | | desc = Potential is polarized into a scarlet hex mesh and keyed to its arranger. Objects are blocked unless they are molecularly whitelisted. | ||
| categories = Walls | | categories = Walls | ||
| gameversion = 2.0.201.53 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 16:30, 28 November 2020
force barrier
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Acid Res: 0 Elec Res: 50 Cold Res: 50 Heat Res: 0 | |
Character
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ID?
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ForceBarrier |
Tier
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6 |
Spawns in
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Extra info:
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Infobox data from game version 2.0.201.53
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force barrier
Potential is polarized into a scarlet hex mesh and keyed to its arranger. Objects are blocked unless they are molecularly whitelisted.
This article looks like it has no description. You can write a bit about Force barrier by editing it. Remove this template once a description is added. |
This article looks like it has no description. You can write a bit about Force barrier by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about Force barrier by editing it. Remove this template once a description is added.