Force barrier: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.69 using QBE v1.0rc2)
Line 11: Line 11:
| tier = 6
| tier = 6
| colorstr = &R^k
| colorstr = &R^k
| tilecolors = R
| renderstr = ░
| renderstr = ░
| extra = {{Extra info|flyover = no}}
| extra = {{Extra info|flyover = no | animatable = yes}}
| inheritingfrom = BaseForcefield
| inheritingfrom = BaseForcefield
| dynamictable = {{Dynamic object|AnimatableFurniture|ForceBarrier}}
| dynamictable = {{Dynamic object|AnimatableFurniture|ForceBarrier}}
Line 19: Line 20:
| desc = Potential is polarized into a scarlet hex mesh and keyed to its arranger. Objects are blocked unless they are molecularly whitelisted.
| desc = Potential is polarized into a scarlet hex mesh and keyed to its arranger. Objects are blocked unless they are molecularly whitelisted.
| categories = Walls
| categories = Walls
| gameversion = 2.0.201.53
| gameversion = 2.0.201.69
}}
}}
<!-- END QBE -->
<!-- END QBE -->

Revision as of 18:45, 13 February 2021

force barrier
Force barrier
Character

ID?Use this ID to Wish for force barrier

ForceBarrier

Tier

6

Spawns in

AnimatableFurniture


Extra info:
force barrier

Potential is polarized into a scarlet hex mesh and keyed to its arranger. Objects are blocked unless they are molecularly whitelisted.

Perfect
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This article looks like it has no description. You can write a bit about Force barrier by editing it. Remove this template once a description is added.