Force barrier: Difference between revisions
Jump to navigation
Jump to search
imported>Trashmonks |
imported>Trashmonks |
||
Line 11: | Line 11: | ||
| tier = 6 | | tier = 6 | ||
| colorstr = &R^k | | colorstr = &R^k | ||
| tilecolors = R | |||
| renderstr = ░ | | renderstr = ░ | ||
| extra = {{Extra info|flyover = no}} | | extra = {{Extra info|flyover = no | animatable = yes}} | ||
| inheritingfrom = BaseForcefield | | inheritingfrom = BaseForcefield | ||
| dynamictable = {{Dynamic object|AnimatableFurniture|ForceBarrier}} | | dynamictable = {{Dynamic object|AnimatableFurniture|ForceBarrier}} | ||
Line 19: | Line 20: | ||
| desc = Potential is polarized into a scarlet hex mesh and keyed to its arranger. Objects are blocked unless they are molecularly whitelisted. | | desc = Potential is polarized into a scarlet hex mesh and keyed to its arranger. Objects are blocked unless they are molecularly whitelisted. | ||
| categories = Walls | | categories = Walls | ||
| gameversion = 2.0.201. | | gameversion = 2.0.201.69 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 18:45, 13 February 2021
force barrier
| |
Acid Res: 0 Elec Res: 50 Cold Res: 50 Heat Res: 0 | |
Character
|
░ |
---|---|
ID?
|
ForceBarrier |
Tier
|
6 |
Spawns in
|
|
Extra info:
| |
Infobox data from game version 2.0.201.69
|
force barrier
Potential is polarized into a scarlet hex mesh and keyed to its arranger. Objects are blocked unless they are molecularly whitelisted.
This article looks like it has no description. You can write a bit about Force barrier by editing it. Remove this template once a description is added. |
This article looks like it has no description. You can write a bit about Force barrier by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about Force barrier by editing it. Remove this template once a description is added.