Forcefield: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.69 using QBE v1.0rc2)
Line 11: Line 11:
| tier = 6
| tier = 6
| colorstr = &C^k
| colorstr = &C^k
| tilecolors = C
| renderstr = ░
| renderstr = ░
| extra = {{Extra info|flyover = no}}
| extra = {{Extra info|flyover = no | animatable = yes}}
| inheritingfrom = BaseForcefield
| inheritingfrom = BaseForcefield
| dynamictable = {{Dynamic object|AnimatableFurniture|Forcefield}}
| dynamictable = {{Dynamic object|AnimatableFurniture|Forcefield}}
Line 19: Line 20:
| desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through.
| desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through.
| categories = Walls
| categories = Walls
| gameversion = 2.0.201.53
| gameversion = 2.0.201.69
}}
}}
<!-- END QBE -->
<!-- END QBE -->

Revision as of 18:45, 13 February 2021

forcefield
Forcefield
Character

ID?Use this ID to Wish for forcefield

Forcefield

Tier

6

Spawns in

AnimatableFurniture


Extra info:
forcefield

Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through.

Perfect
This article looks like it has no description. You can write a bit about Forcefield by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about Forcefield by editing it. Remove this template once a description is added.