Freezing Ray: Difference between revisions

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{{As Of Patch|2.0.201.44}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 5
| cost = 5
Line 9: Line 8:
| exclusions = Flaming Ray
| exclusions = Flaming Ray
| variants = Hands, Feet, Face
| variants = Hands, Feet, Face
| id = FreezingHands
| id = FreezingRay
| code = bi
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You emit a ray of frost from your (variant).
| desc = You emit a ray of frost from your (variant).


Emits a 9-square ray of frost in the direction of your choice.\nDamage: &C(level based)&y\nCooldown: 20 rounds\nMelee attacks cool opponents by -&C(level based)&y degrees
Emits a 9-square ray of frost in the direction of your choice.\nDamage: &C(level based)&y\nCooldown: 20 rounds\nMelee attacks cool opponents by -&C(level based)&y degrees\nYour [[Temperature|brittle temperature]] is set to -&C(level based)&y degrees
| realitydistort =no
| realitydistort =no
}}
}}
'''Freezing Ray''' is a physical mutation that grants the {{Favilink|icy vapor}} natural body equipment on the limb of your choosing, allowing you to emit a freezing ray from that limb. On character creation, the player can {{Qud text|&WC&yustomize}} to select between the Hands, Feet, and Face, designating which limb the {{Favilink|icy vapor}} will be located on.  
'''Freezing Ray''' is a physical mutation that grants the {{Favilink|icy vapor}} natural body equipment on the limb of your choosing, allowing you to emit a freezing ray from that limb. On character creation, the player can {{Qud text|&WC&yustomize}} to select between the Hands, Feet, and Face, designating which limb the icy vapor will be located on.  


Hitting a creature with a freezing ray deals [[Damage Type#Cold|Cold damage]] and forces a [[Temperature]] change dependent on the mutation level. Creatures with Freezing Ray will also decrease their targets temperature when making melee attacks; the attack does not need to penetrate and does not need to be made by the limb Freezing Ray is located on for the temperature change to occur.  
Hitting a creature with a freezing ray deals [[Damage Type#Cold|Cold damage]] and forces a [[Temperature]] change dependent on the mutation level. Creatures with Freezing Ray will also decrease their targets temperature when making melee attacks; the attack can be made by any limb (even those wielding weapons) and does not need to penetrate for this temperature change to occur.


Freezing Ray allows creatures to wear equipment in it's designated limb's slot and will continue to function even if that limb is covered. Losing the limb Freezing Ray is located on will result in losing the mutation's abilities until the limb is restored.  
Having this mutation sets your [[Temperature|brittle temperature]] to a value dependent on the level of the mutation.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=FreezingRay|name="Freezing Ray"}} Note that it is set to this value rather than being reduced by it, regardless of other factors.


If a creature somehow has multiple Freezing Rays, the damage increase is only +1 for each additional iteration.<ref>XRL.World.Parts.Mutation.FreezingHands.cs</ref>
Freezing Ray allows creatures to wear equipment in its designated limb's slot and will continue to function even if that limb is covered. Losing the limb the icy vapor is located on will result in losing the mutation's abilities until the limb is restored.  


If Freezing Ray is present on the same limb as other natural equipment, such as a {{favilink|Beak}}, that equipment will be {{qud text|&Yi&Ccy}}. This will not be the case if the natural equipment occupies the limb's slot, such as in the case of the {{favilink|hooks}} granted by {{favilink|Hooks for Feet}}.
For each additional limb similar to the one that hosts the {{name}} (pair of limbs in case of hands), ray damage increases by 1:<ref name="Freezing Ray"/> for instance, having {{name}} level 4 on hands, {{favilink|Multiple Arms}}, and {{favilink|helping hands}} equipped will result in {{dice tooltip|4d3+3}} damage.
== Formulas ==
The following formulas are used to determine damage, temperature change, and melee temperature change based on mutation level.
{| class="wikitable"
! Damage
| {{simple formula | (Level)d3 + 1 }}
|-
! Temperature Change
| {{simple formula | -120° - (7° * Level) }}
|-
! Melee Temperature Change
| {{simple formula | -(Level)d4° }}
|-
! Brittle Temperature
| {{simple formula | -600° + (-300° * Level) }}
|}
== Advancement Table ==
== Advancement Table ==


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{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation<br>Level
!Damage
!Damage
!Temperature Change
!Temperature<br>Change
!Melee Temperature Change
!Melee Temperature<br>Change
!Brittle<br>Temperature
|-
|-
|1
|1
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|  -127'''°'''
|  -127'''°'''
| {{dice tooltip|-1d4}}'''°'''
| {{dice tooltip|-1d4}}'''°'''
|  -900'''°'''
|-
|-
|2
|2
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|  -134'''°'''
|  -134'''°'''
| {{dice tooltip|-2d4}}'''°'''
| {{dice tooltip|-2d4}}'''°'''
|  -1200'''°'''
|-
|-
|3
|3
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|  -141'''°'''
|  -141'''°'''
| {{dice tooltip|-3d4}}'''°'''
| {{dice tooltip|-3d4}}'''°'''
|  -1500'''°'''
|-
|-
|4
|4
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|  -148'''°'''
|  -148'''°'''
| {{dice tooltip|-4d4}}'''°'''
| {{dice tooltip|-4d4}}'''°'''
|  -1800'''°'''
|-
|-
|5
|5
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|  -155'''°'''
|  -155'''°'''
| {{dice tooltip|-5d4}}'''°'''
| {{dice tooltip|-5d4}}'''°'''
|  -2100'''°'''
|-
|-
|6
|6
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|  -162'''°'''
|  -162'''°'''
| {{dice tooltip|-6d4}}'''°'''
| {{dice tooltip|-6d4}}'''°'''
|  -2400'''°'''
|-
|-
|7
|7
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|  -169'''°'''
|  -169'''°'''
| {{dice tooltip|-7d4}}'''°'''
| {{dice tooltip|-7d4}}'''°'''
|  -2700'''°'''
|-
|-
|8
|8
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|  -176'''°'''
|  -176'''°'''
| {{dice tooltip|-8d4}}'''°'''
| {{dice tooltip|-8d4}}'''°'''
|  -3000'''°'''
|-
|-
|9
|9
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|  -183'''°'''
|  -183'''°'''
| {{dice tooltip|-9d4}}'''°'''
| {{dice tooltip|-9d4}}'''°'''
|  -3300'''°'''
|-
|-
|10
|10
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|  -190'''°'''
|  -190'''°'''
| {{dice tooltip|-10d4}}'''°'''
| {{dice tooltip|-10d4}}'''°'''
|  -3600'''°'''
|}
</div>
<div style="margin-right: 2.5em;">
{| class="wikitable"
!Mutation<br>Level
!Damage
!Temperature<br>Change
!Melee Temperature<br>Change
!Brittle<br>Temperature
|-
|-
|11
|11
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|  -197'''°'''
|  -197'''°'''
| {{dice tooltip|-11d4}}'''°'''
| {{dice tooltip|-11d4}}'''°'''
|  -3900'''°'''
|-
|-
|12
|12
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|  -204'''°'''
|  -204'''°'''
| {{dice tooltip|-12d4}}'''°'''
| {{dice tooltip|-12d4}}'''°'''
|  -4200'''°'''
|-
|-
|13
|13
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|  -211'''°'''
|  -211'''°'''
| {{dice tooltip|-13d4}}'''°'''
| {{dice tooltip|-13d4}}'''°'''
|  -4500'''°'''
|-
|-
|14
|14
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|  -218'''°'''
|  -218'''°'''
| {{dice tooltip|-14d4}}'''°'''
| {{dice tooltip|-14d4}}'''°'''
|  -4800'''°'''
|-
|-
|15
|15
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|  -225'''°'''
|  -225'''°'''
| {{dice tooltip|-15d4}}'''°'''
| {{dice tooltip|-15d4}}'''°'''
|}
| -5100'''°'''
 
</div>
 
<div style="margin-right: 2.5em;">
 
{| class="wikitable"
!Mutation Level
!Damage
!Temperature Change
!Melee Temperature Change
|-
|-
|16
|16
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|  -232'''°'''
|  -232'''°'''
|  {{dice tooltip|-16d4}}'''°'''
|  {{dice tooltip|-16d4}}'''°'''
|  -5400'''°'''
|-
|-
|17
|17
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|  -239'''°'''
|  -239'''°'''
|  {{dice tooltip|-17d4}}'''°'''
|  {{dice tooltip|-17d4}}'''°'''
|  -5700'''°'''
|-
|-
|18
|18
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|  -246'''°'''
|  -246'''°'''
|  {{dice tooltip|-18d4}}'''°'''
|  {{dice tooltip|-18d4}}'''°'''
|  -6000'''°'''
|-
|-
|19
|19
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|  -253'''°'''
|  -253'''°'''
|  {{dice tooltip|-19d4}}'''°'''
|  {{dice tooltip|-19d4}}'''°'''
|  -6300'''°'''
|-
|-
|20
|20
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|  -260'''°'''
|  -260'''°'''
|  {{dice tooltip|-20d4}}'''°'''
|  {{dice tooltip|-20d4}}'''°'''
|  -6600'''°'''
|}
</div>
<div style="margin-right: 2.5em;">
{| class="wikitable"
!Mutation<br>Level
!Damage
!Temperature<br>Change
!Melee Temperature<br>Change
!Brittle<br>Temperature
|-
|-
|21
|21
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|  -267'''°'''
|  -267'''°'''
|  {{dice tooltip|-21d4}}'''°'''
|  {{dice tooltip|-21d4}}'''°'''
|  -6900'''°'''
|-
|-
|22
|22
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|  -274'''°'''
|  -274'''°'''
|  {{dice tooltip|-22d4}}'''°'''
|  {{dice tooltip|-22d4}}'''°'''
|  -7200'''°'''
|-
|-
|23
|23
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|  -281'''°'''
|  -281'''°'''
|  {{dice tooltip|-23d4}}'''°'''
|  {{dice tooltip|-23d4}}'''°'''
|  -7500'''°'''
|-
|-
|24
|24
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|  -288'''°'''
|  -288'''°'''
|  {{dice tooltip|-24d4}}'''°'''
|  {{dice tooltip|-24d4}}'''°'''
|  -7800'''°'''
|-
|-
|25
|25
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|  -295'''°'''
|  -295'''°'''
|  {{dice tooltip|-25d4}}'''°'''
|  {{dice tooltip|-25d4}}'''°'''
|  -8100'''°'''
|-
|-
|26
|26
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|  -302'''°'''
|  -302'''°'''
|  {{dice tooltip|-26d4}}'''°'''
|  {{dice tooltip|-26d4}}'''°'''
|  -8400'''°'''
|-
|-
|27
|27
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|  -309'''°'''
|  -309'''°'''
|  {{dice tooltip|-27d4}}'''°'''
|  {{dice tooltip|-27d4}}'''°'''
|  -8700'''°'''
|-
|-
|28
|28
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|  -316'''°'''
|  -316'''°'''
|  {{dice tooltip|-28d4}}'''°'''
|  {{dice tooltip|-28d4}}'''°'''
|  -9000'''°'''
|-
|-
|29
|29
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|  -323'''°'''
|  -323'''°'''
|  {{dice tooltip|-29d4}}'''°'''
|  {{dice tooltip|-29d4}}'''°'''
|  -9300'''°'''
|-
|-
|30
|30
Line 196: Line 258:
|  -330'''°'''
|  -330'''°'''
|  {{dice tooltip|-30d4}}'''°'''
|  {{dice tooltip|-30d4}}'''°'''
|  -9600'''°'''
|}
|}


Line 202: Line 265:
<div style="margin-right: 2.5em;">
<div style="margin-right: 2.5em;">


=== Formulas ===
== Ability Cooldown ==
The following formulas are used to determine damage, temperature change, and melee temperature change based on mutation level.
{{willpower cooldown table | 20 }}
{| class="wikitable"
! Damage
| {{simple formula | (Level)d3 + 1 }}
|-
! Temperature Change
| {{simple formula | -120° - (7° * Level) }}
|-
! Melee Temperature Change
| {{simple formula | -(Level)d4° }}
|}


== Advantages & Disadvantages ==
== Advantages & Disadvantages ==
{{Opinion}}
{{Opinion}}
=== Advantages ===
=== Advantages ===
* Deals decent area damage
* Deals decent area damage
* Low cooldown
* Can freeze enemies
* Can freeze enemies
* Has a far lower chance of destroying loot lying on the ground than [[Flaming Ray]]
* Has a far lower chance of destroying loot lying on the ground than {{favilink|Flaming Ray}}
* Makes dealing with enemies who have methods of freezing their opponents far easier


=== Disadvantages ===
=== Disadvantages ===
* Very high cost at character generation
* Lower damage and higher cooldown than Flaming Ray
* Prevents the player from taking the Flaming Ray mutation
* Freezing in melee combat can be unreliable, as freshly spilled {{favilink|blood}} will warm targets that it spills on


* Very high cost at character generation
==Creatures with Freezing Ray==
* Lower damage and higher cooldown than [[Flaming Ray]]
{{Creatures with the mutation|Freezing Ray}}
* Prevents the player from taking the [[Flaming Ray]] mutation


==References==
==References==
<references />
<references />
{{Mutation Navbox}}
{{Mutation Navbox}}

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