High-powered magnet: Difference between revisions

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imported>Trashmonks
(Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.5}}
{{Item
{{Item
| title = {{Qud text|high-powered magnet}}
| title = {{Qud text|high-powered magnet}}
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| weight = 5
| weight = 5
| commerce = 150
| commerce = 150
| id = High-Powered Magnet
| complexity = 0
| complexity = 0
| tier = 6
| tier = 6
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| colorstr = &amp;w
| colorstr = &amp;w
| renderstr = ♀
| renderstr = ♀
| id = High-Powered Magnet
| inheritingfrom = Item
| inheritingfrom = Item
| desc = Iron fragments mottle its cankered surfaces.
| desc = Iron fragments mottle its cankered surfaces.
| categories = Items
| categories = Items
}}
}}
[[Category:Floating Nearby]]
<!-- END QBE -->
When applied to an item which:
When applied to an item which:
* Is made of [[Item Properties#Metal|metal]]
* Is made of [[Item Properties#Metal|metal]]

Revision as of 17:02, 18 April 2020

This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.199.5.
high-powered magnet
Highpowered magnet.png
$
150.00
Commerce Value
5
lbs.
Weight
Complexity

0

Tier

6

<0056>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Character

ID?Use this ID to Wish for the item

High-Powered Magnet

high-powered magnet

Iron fragments mottle its cankered surfaces.

Perfect

When applied to an item which:

  • Is made of metal
  • Weighs less than or equal to 100#
  • Does not have gesticulating
  • Can be unequipped
  • Has been modded less than 3 times

A high-powered magnet will "magnetize" them, allowing them to be equipped in the "Floating nearby" equipment slot. Because applying magnetized to the item counts as a mod, items that can otherwise be magnetized cannot be if they already have 3 mods.