High-powered magnet: Difference between revisions
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imported>Trashmonks (Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2) |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{As Of Patch|2.0.199.5}} | |||
{{Item | {{Item | ||
| title = {{Qud text|high-powered magnet}} | | title = {{Qud text|high-powered magnet}} | ||
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| weight = 5 | | weight = 5 | ||
| commerce = 150 | | commerce = 150 | ||
| id = High-Powered Magnet | |||
| complexity = 0 | | complexity = 0 | ||
| tier = 6 | | tier = 6 | ||
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| colorstr = &w | | colorstr = &w | ||
| renderstr = ♀ | | renderstr = ♀ | ||
| inheritingfrom = Item | | inheritingfrom = Item | ||
| desc = Iron fragments mottle its cankered surfaces. | | desc = Iron fragments mottle its cankered surfaces. | ||
| categories = Items | | categories = Items | ||
}} | }} | ||
<!-- END QBE --> | |||
When applied to an item which: | When applied to an item which: | ||
* Is made of [[Item Properties#Metal|metal]] | * Is made of [[Item Properties#Metal|metal]] |
Revision as of 17:02, 18 April 2020
This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it.
high-powered magnet
5 lbs. Weight | |
Complexity
|
0 |
---|---|
Tier
|
6 |
<0056> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Character
|
♀ |
ID?
|
High-Powered Magnet |
high-powered magnet
Iron fragments mottle its cankered surfaces.
When applied to an item which:
- Is made of metal
- Weighs less than or equal to 100#
- Does not have gesticulating
- Can be unequipped
- Has been modded less than 3 times
A high-powered magnet will "magnetize" them, allowing them to be equipped in the "Floating nearby" equipment slot. Because applying magnetized to the item counts as a mod, items that can otherwise be magnetized cannot be if they already have 3 mods.