High-powered magnet: Difference between revisions
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imported>Trashmonks (Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2) |
imported>Trashmonks |
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{{Item | {{Item | ||
| title = {{Qud text|high-powered magnet}} | | title = {{Qud text|high-powered magnet}} | ||
| image = highpowered magnet.png | | image = highpowered magnet.png | ||
| weight = 5 | | weight = 5 | ||
| featureweightinfo = yes | |||
| commerce = 150 | | commerce = 150 | ||
| id = High-Powered Magnet | | id = High-Powered Magnet | ||
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| desc = Iron fragments mottle its cankered surfaces. | | desc = Iron fragments mottle its cankered surfaces. | ||
| categories = Items | | categories = Items | ||
| gameversion = 2.0.201.53 | |||
}} | }} | ||
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Revision as of 15:57, 28 November 2020
high-powered magnet
5 lbs. Weight | |
Complexity
|
0 |
---|---|
Tier
|
6 |
<0056> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Character
|
♀ |
ID?
|
High-Powered Magnet |
Infobox data from game version 2.0.201.53
|
high-powered magnet
Iron fragments mottle its cankered surfaces.
When applied to an item which:
- Is made of metal
- Weighs less than or equal to 100#
- Does not have gesticulating
- Can be unequipped
- Has been modded less than 3 times
A high-powered magnet will "magnetize" them, allowing them to be equipped in the "Floating nearby" equipment slot. Because applying magnetized to the item counts as a mod, items that can otherwise be magnetized cannot be if they already have 3 mods.