High-powered magnet: Difference between revisions

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imported>Trashmonks
(Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.5}}
{{Item
{{Item
| title = {{Qud text|high-powered magnet}}
| title = {{Qud text|high-powered magnet}}
| image = highpowered magnet.png
| image = highpowered magnet.png
| weight = 5
| weight = 5
| featureweightinfo = yes
| commerce = 150
| commerce = 150
| id = High-Powered Magnet
| id = High-Powered Magnet
Line 17: Line 17:
| desc = Iron fragments mottle its cankered surfaces.
| desc = Iron fragments mottle its cankered surfaces.
| categories = Items
| categories = Items
| gameversion = 2.0.201.53
}}
}}
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Revision as of 15:57, 28 November 2020

high-powered magnet
Highpowered magnet.png
$
150.00
Commerce Value
5
lbs.
Weight
Complexity

0

Tier

6

<0056>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Character

ID?Use this ID to Wish for the item

High-Powered Magnet

high-powered magnet

Iron fragments mottle its cankered surfaces.

Perfect

When applied to an item which:

  • Is made of metal
  • Weighs less than or equal to 100#
  • Does not have gesticulating
  • Can be unequipped
  • Has been modded less than 3 times

A high-powered magnet will "magnetize" them, allowing them to be equipped in the "Floating nearby" equipment slot. Because applying magnetized to the item counts as a mod, items that can otherwise be magnetized cannot be if they already have 3 mods.