High-powered magnet: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.69 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Line 15: Line 15:
| tilecolors = cW
| tilecolors = cW
| renderstr = ♀
| renderstr = ♀
| extra = {{Extra info|empsensitive = yes}}
| inheritingfrom = Item
| inheritingfrom = Item
| desc = Iron fragments mottle its cankered surfaces.
| desc = Iron fragments mottle its cankered surfaces.
| categories = Items
| categories = Items
| gameversion = 2.0.201.69
| gameversion = 2.0.201.114
}}
}}
<!-- END QBE -->
<!-- END QBE -->

Revision as of 20:16, 3 October 2021

high-powered magnet
Highpowered magnet.png
$
150.00
Commerce Value
5
lbs.
Weight
Complexity

0

Tier

6

<0056>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Character

ID?Use this ID to Wish for the item

High-Powered Magnet

Extra Info:
high-powered magnet

Iron fragments mottle its cankered surfaces.

Perfect

When applied to an item which:

  • Is made of metal
  • Weighs less than or equal to 100#
  • Does not have gesticulating
  • Can be unequipped
  • Has been modded less than 3 times

A high-powered magnet will "magnetize" them, allowing them to be equipped in the "Floating nearby" equipment slot. Because applying magnetized to the item counts as a mod, items that can otherwise be magnetized cannot be if they already have 3 mods.