High-powered magnet: Difference between revisions
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| extra = {{Extra info|empsensitive = yes}} | | extra = {{Extra info|empsensitive = yes}} | ||
| inheritingfrom = Item | | inheritingfrom = Item | ||
| dynamictable = {{Dynamic object|Items|High-Powered Magnet}} | |||
| desc = Iron fragments mottle its cankered surfaces. | | desc = Iron fragments mottle its cankered surfaces. | ||
| categories = Items | | categories = Items | ||
| gameversion = 2.0. | | gameversion = 2.0.202.92 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 01:27, 27 October 2021
high-powered magnet
5 lbs. Weight | |
Complexity
|
0 |
---|---|
Tier
|
6 |
<0056> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Character
|
♀ |
ID?
|
High-Powered Magnet |
Spawns in
|
|
Extra Info: | |
Infobox data from game version 2.0.202.92
|
high-powered magnet
Iron fragments mottle its cankered surfaces.
When applied to an item which:
- Is made of metal
- Weighs less than or equal to 100#
- Does not have gesticulating
- Can be unequipped
- Has been modded less than 3 times
A high-powered magnet will "magnetize" them, allowing them to be equipped in the "Floating nearby" equipment slot. Because applying magnetized to the item counts as a mod, items that can otherwise be magnetized cannot be if they already have 3 mods.