High-powered magnet: Difference between revisions
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* Weighs less than or equal to 100{{pounds}} | * Weighs less than or equal to 100{{pounds}} | ||
* Does not have [[gesticulating]] | * Does not have [[gesticulating]] | ||
* Does not have onboard power systems (such as from the [[Jacked]] modification) | |||
* Can be unequipped | * Can be unequipped | ||
* Has been modded less than 3 times | * Has been modded less than 3 times | ||
A {{Name}} will "[[magnetized|magnetize]]" them, allowing them to be equipped in the "Floating nearby" equipment slot. Because applying magnetized to the item counts as a mod, items that can otherwise be magnetized cannot be if they already have 3 mods. | A {{Name}} will "[[magnetized|magnetize]]" them, allowing them to be equipped in the "Floating nearby" equipment slot. Because applying magnetized to the item counts as a mod, items that can otherwise be magnetized cannot be if they already have 3 mods. |
Revision as of 21:26, 10 March 2023
high-powered magnet
5 lbs. Weight | |
Complexity
|
0 |
---|---|
Tier
|
6 |
<0056> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Character
|
♀ |
ID?
|
High-Powered Magnet |
Spawns in
|
|
Extra Info: | |
Infobox data from game version 2.0.204.52
|
high-powered magnet
Iron fragments mottle its cankered surfaces.
When applied to an item which:
- Is made of metal
- Weighs less than or equal to 100#
- Does not have gesticulating
- Does not have onboard power systems (such as from the Jacked modification)
- Can be unequipped
- Has been modded less than 3 times
A high-powered magnet will "magnetize" them, allowing them to be equipped in the "Floating nearby" equipment slot. Because applying magnetized to the item counts as a mod, items that can otherwise be magnetized cannot be if they already have 3 mods.