Historic site: Difference between revisions

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Historic sites are locations of special relevance to a particular [[sultan|sultan's]] history. For example, a sultan may have lost an important relic at a historic site.
Historic sites are locations of special relevance to a particular [[sultan|sultan's]] history. For example, a sultan may have lost an important relic at a historic site.


Typically, the locations of historic sites are discovered by looking at statues that depict sultan lore. They may also be obtained as traded secrets or through similar means. If the player chooses to start in Joppa, there is always guaranteed to be one statue in the [[zone]] just north of [[Joppa]] that reveals the location of one historic site. Other historic sites must be discovered during normal play.
Typically, the locations of historic sites are discovered by looking at statues that depict sultan lore. They may also be obtained as traded secrets or through similar means. There is always guaranteed to be one statue in the [[zone]] just north of [[Joppa]] that reveals the location of one historic site, even if the player does not choose Joppa as a starting village. Other historic sites must be discovered during normal play.


There will always be four randomly generated and randomly located historic sites in each world. {{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddSultanHistoryLocations}}
There will always be four randomly generated and randomly located historic sites in each world. {{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddSultanHistoryLocations}}

Revision as of 01:01, 1 September 2020

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This article is a stub. You can help Caves of Qud Wiki by expanding it.

Historic sites are locations of special relevance to a particular sultan's history. For example, a sultan may have lost an important relic at a historic site.

Typically, the locations of historic sites are discovered by looking at statues that depict sultan lore. They may also be obtained as traded secrets or through similar means. There is always guaranteed to be one statue in the zone just north of Joppa that reveals the location of one historic site, even if the player does not choose Joppa as a starting village. Other historic sites must be discovered during normal play.

There will always be four randomly generated and randomly located historic sites in each world. [1]

  1. XRL.World.WorldBuilders.JoppaWorldBuilder, method AddSultanHistoryLocations