Horns: Difference between revisions
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| desc = Horns jut out of your head. | | desc = Horns jut out of your head. | ||
20% chance on melee attack to gore your opponent\ | 20% chance on melee attack to gore your opponent\nDamage increment: (Level Based)\nGoring attacks may cause bleeding\n+(level based) AV\nCannot wear helmets\n+100 reputation with &Cantelopes &yand &Cgoatfolk | ||
| realitydistort =no | | realitydistort =no | ||
}} | }} |
Revision as of 20:07, 14 August 2019
Horns
Category
|
Physical |
---|---|
Cost
|
3 |
Body LocationThe body part(s) where this
mutation can be located |
Head |
ID?Use this ID to wish for the mutation
(example: mutation:Horns ) |
Horns |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Horns
Horns jut out of your head.
20% chance on melee attack to gore your opponent
Damage increment: (Level Based)
Goring attacks may cause bleeding
+(level based) AV
Cannot wear helmets
+100 reputation with antelopes and goatfolk
Horns is a mutation that grants the horns items on the character's head.
horns
Character
|
* |
---|---|
ID?
|
Horns |
Worn On
|
Head |
horns
A pair of massive, curling horns. They can deliver devastating gore attacks to enemies.
If the player has these due to the Horns mutation, they have a 35% chance of being 'Horns', a 30% chance of being 'Antlers', and a 35% chance of being a single 'Horn'.
Level Based Bonus
Level | Damage | AV |
---|---|---|
1 | 2d3 | 0 |
2 | 2d4 | 0 |
3 | 2d4 | 1 |
4 | 2d5 | 1 |
5 | 2d5 | 1 |
6 | 2d6 | 1 |
7 | 2d6 | 2 |
8 | 2d7 | 2 |
9 | 2d7 | 2 |
10 | 2d8 | 2 |