Landing Pads: Difference between revisions

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2,250 bytes added ,  02:36, 19 June 2023
added list of possible locations
(Created page with "{{Spoiler}} {{Quest | title = Landing Pads | lv = 35 | factions = newly sentient beings | rep = 300 | givenby = Thah | gameversion = 2.0.202.97 }} {{No Description}}...")
 
(added list of possible locations)
 
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{{Spoiler}}
{{Spoiler}}{{stub}}
{{Quest
{{Quest
| title = Landing Pads
| title = Landing Pads
Line 5: Line 5:
| factions = [[newly sentient beings]]
| factions = [[newly sentient beings]]
| rep = 300
| rep = 300
| givenby = [[Thah]]
| npcs = {{favilink|Slynth}}, {{favilink|Thah}}
| gameversion = 2.0.202.97
| givenby = {{favilink|Thah}}
}}
}}
{{No Description}}
{{Qud dialogue|title=Thah
|text=I don't believe my people wish to stay here, but we have had so little, ah, meaningful contact with other sapient creatures. We have no allies. We have nowhere to go but here.
 
You travel far and wide, do you not? You have the air of a traveling hero! From the epics. As such, you have seen many settlements, likely ingratiated yourself to some.
 
Surely, if you were to intercede on our behalf, some might welcome us? If, ah, let us say three settlements were to offer us shelter, this would grant us both direction and agency. Would you consider being our ambassador? Not unpaid.
}}
Up to ten settlements can be convinced to host the {{favilink|Slynth}}, including any randomly generated villages and a few characters or locations not technically considered settlements. However, some settlements are dramatically easier to raise reputation with than others: the player is almost guaranteed to be revered by the [[Barathrumites]] by the time they reach {{favilink|the Hydropon}} and the [[Mechanimists]]' approval can be bought at the {{favilink|Sacred well}}, but random villages will require careful planning and likely hunting down numerous legendary creatures or {{favilink|Schrodinger page from the Annals of Qud|Schrodinger pages}}.
 
==Journal==
{{Quest step|title=Consult Settlements|subtask=Convince the leaders of at least three [[village|settlements]] to provide sanctuary for the {{favilink|slynth}}.}}
Success is determined by whether the player is [[reputation|revered]] by the settlement leader's [[faction]].
{{Quest step|title=Sanctuary Candidates|subtask=These factions have agreed to host the {{favilink|slynth}}.}}
{{Quest step|title=Bid the Slynth to Choose|subtask=Tell {{favilink|Thah}} to convene the {{favilink|slynth}} and make a decision.}}
 
==Accomplishment==
{{Qud quote|You found a new home for a young people.}}
 
==Notes==
The potential locations are {{f|Joppa}}, {{f|Grit Gate}}, the {{f|Six Day Stilt}}, {{f|Kyakukya}}, {{f|Bey Lah}}, {{f|Ezra}}, {{f|Tomb of the Eaters}} (the [[mopango]] enclave), the {{f|Yd Freehold}}, [[Chavvah]] (via speaking to {{f|Dyvvrach}}), and [[pariahs]] (via speaking to {{f id|Lulihart}}).


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