Large boulder: Difference between revisions

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A colossal boulder that can be thrown for enormous damage. It is possible to pick up and throw a {{name}} even if it would make you exceed your carry weight.
The {{name}} is a thrown weapon with extremely high penetration and damage potential. It is possible to pick up and throw a {{name}} even if it would make you exceed your carry weight.


Like all thrown weapons, if the {{name}} is used as a melee weapon, it acts only as a '''{{PV}}4{{Color|K|/4}} {{Heart}}{{dice tooltip|1d2}}''' weapon.{{Code Reference|class=Combat|method=FireEvent|case=MeleeAttackWithWeapon}}
== Thrown Weapon Behavior ==
{{main|Thrown weapon combat}}
Like all thrown weapons:
* The {{name|possessive}} throwing penetration is unaffected by strength.{{Code Reference|namespace=XRL.World|class=GameObject|method=PerformThrow}}
* If the {{name}} is used as a melee weapon, it acts only as a '''{{PV}}4{{Color|K|/4}} {{Heart}}{{dice tooltip|1d2}}''' weapon.{{Code Reference|class=Combat|method=FireEvent|case=MeleeAttackWithWeapon}}


== References ==
== References ==

Revision as of 20:29, 6 November 2020

This information is reliable as of patch 2.0.202.1. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.202.1.
large boulder
Large boulder.png
16
PV (thrown)
♥
3d10+3
Damage (thrown)
average: 19.5range: 6-33
$
0.01
Commerce Value
500
lbs.
Weight
Character

ID?Use this ID to Wish for the item

LargeBoulder

Extra Info:
  • Cannot be walked on/through
  • This object is occluding
large boulder

A huge piece of rock, older than every idea.

Perfect

The large boulder is a thrown weapon with extremely high penetration and damage potential. It is possible to pick up and throw a large boulder even if it would make you exceed your carry weight.

Thrown Weapon Behavior

Main article: Thrown weapon combat

Like all thrown weapons:

  • The large boulder's throwing penetration is unaffected by strength.[1]
  • If the large boulder is used as a melee weapon, it acts only as a 4/4 ♥1d21-2 (Avg: 1.5) weapon.[2]

References

  1. XRL.World.GameObject, method PerformThrow
  2. XRL.World.Parts.Combat, method FireEvent, in the MeleeAttackWithWeapon case