Light rail

Revision as of 13:23, 26 October 2021 by Trashmonks (talk | contribs) (Created by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
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light rail
13
PV
♥
1d12
average: 6.5range: 1-12
$
1500.00
Commerce Value
16
lbs.
Weight

Light
Laser

Ammo Type

energy

Accuracy
Shots per Action

1

Ammo per Action

1

Charge per Use

500 Fidget cell: 5 usesSolar cell: 5 usesLead-acid cell: 8 usesCombustion cell: 12 usesChem cell: 20 usesThermoelectric cell: 80 usesBiodynamic cell: 120 usesNuclear cell: 200 usesAntimatter cell: 400 usesMecha power core: 1000 uses

Charge Used For

Weapon Power

Complexity

6

Tier

6

<0006>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Bow and Rifle

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, rifle, electronics, beam weapon

Character

)

ID?Use this ID to Wish for the item

Light Rail

Spawns in

Guns
Items

Extra Info:
light rail

Artisanally carved wood castles a sextet of parallel conductors and a sliding photon armature. The grain is scorched black on the rifle's stock.

Weapon Class: Bows & Rifles
Accuracy: Very High

Perfect