Madpole: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
| title = {{Qud text|madpole}}
| title = {{Qud text|madpole}}
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| hp = 55
| hp = 55
| av = 0
| av = 0
| dv = 8
| dv = 11
| ma = 0
| ma = 1
| marange = -1+1d4
| weight = 201
| featureweightinfo = no
| id = Madpole
| id = Madpole
| tier = 5
| colorstr = &amp;W
| colorstr = &amp;W
| tilecolors = Ww
| renderstr = α
| renderstr = α
| corpse = {{ID to name|Madpole Corpse}}
| corpse = Madpole Corpse
| corpsechance = 100
| corpsechance = 100
| role = Minion
| role = Minion
| extra = {{Extra info|aquatic = yes}}
| extra = {{Extra info|weight = 201 | aquatic = yes | noprone = yes | bodytype = Fish}}
| inheritingfrom = BaseFish
| inheritingfrom = BaseFish
| dynamictable = {{Dynamic object|Water_Creatures|Madpole}}
| dynamictable = {{Dynamic object|Water_Creatures|Madpole}}
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| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 270
| xptier = 5
| faction = {{creature faction|{{FactionID to name|Fish}}|100}}
| faction = {{creature faction|{{FactionID to name|Fish}}|100}}
| demeanor = aggressive
| demeanor = aggressive
| gender = neuter
| gender = neuter
| inventory = {{inventory|Madpole_Jaws|1|no|100}}
| inventory = {{inventory|Madpole_Jaws|1|no|100|no}}
| skills = {{SkillID to name|Axe_Expertise}} </br>{{SkillID to name|Axe_Dismember}}
| skills = {{SkillID to name|Axe_Expertise}} </br>{{SkillID to name|Axe_Dismember}} </br>{{SkillID to name|Endurance_Swimming}}
| mutations = {{creature mutation|{{MutationID to name|Gills}}|0|8}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|2|8}}
| mutations = {{creature mutation|{{MutationID to name|Gills}}|10|11}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|2|11}}
| desc = The distended jaw of this large aureolin fish is lined with wicked, blade-like teeth. You shudder to imagine what sort of terrible amphibious fiend the madpole might one day become.
| desc = The distended jaw of this large aureolin fish is lined with wicked, blade-like teeth. You shudder to imagine what sort of terrible amphibious fiend the madpole might one day become.
| categories = Fish
| categories = Fish
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
{{name|pluralcaps}} are [[fish]] that live in the rivers throughout Qud. They specialize in [[dismember]]ing enemies and have an aggressive base demeanor, meaning that a creature must have greater than or equal to +250 reputation for them to not attack.


[[Category:Fish]]
On every attack by a {{name}}, the defending creature must make a [[Agility]] [[save]] of difficulty 15. If this fails, the creature will be [[latched onto]] by the {{name}} for {{dice tooltip|3d4}} turns, giving the {{name}} an additional attack on the creature every turn and requiring a strength save of 15 every time the creature attempts to move. The creature must successfully [[save]] with [[strength]], difficulty 15 in order to break free from their jaws.<ref><code>XRL.World.Parts.LatchesOn</code></ref> In combination of [[berserk (effect)|berserk]], this makes dismembering two limbs in one turn possible.
{{name|plural}} are [[fish]] that live in the rivers throughout Qud. They specialize in [[dismember]]ing enemies and have an aggressive base demeanor, meaning that a creature must have greater than or equal to +250 reputation for them to not attack.


On every attack by a {{name}}, the defending creature must make a [[Agility]] [[save]] of difficulty 15. If this fails, the creature will be [[latched onto]] by the {{name}} for {{dice tooltip|3d4}} turns, giving the {{name}} and additional attack on the creature every turn and requiring a strength save of 15 every time the creature attempts to move. The creature must successfully [[save]] with [[strength]], difficulty 15 in order to break free from their jaws.<ref><code>XRL.World.Parts.LatchesOn</code></ref> In combination of [[berserk (effect)|berserk]], this makes dismembering two limbs in one turn possible.
If they become covered in {{favilink|blood}} or enter a cell that contains blood, the {{name}} will go [[Berserk (effect)|berserk]] for 10 turns. <ref><code>XRL.World.Parts.Madpole</code></ref>
 
If they become covered in {{favilink|blood}} or enter a cell that contains {{favilink|blood}}, the {{name}} will go [[Berserk (effect)|berserk]] for 10 turns. <ref><code>XRL.World.Parts.Madpole</code></ref>
{{qud quote notxml|&RThe madpole is frenzied by the scent of blood!}}
{{qud quote notxml|&RThe madpole is frenzied by the scent of blood!}}
This will give them a 100% chance to [[dismember]] with their jaws. Since the bleeding is usually from losing a limb in the first place, a swarm of madpoles will make quick work of any creature.
This will give them a 100% chance to [[dismember]] with their jaws. Since the bleeding is usually from losing a limb in the first place, a swarm of madpoles will make quick work of any creature.
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