Mental Armor (MA): Difference between revisions

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(clarified the 'default 4' which isn't exactly accurate or inaccurate)
(List methods for improving mental armor)
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{{qud quote|Your mental armor (MA) is a measurement of how well protected you are against mental attacks, much as your armor value is a measurement of how well protected you are from physical attacks. The higher your score, the less likely an opponent's mental attack will have a severe effect on you. Your MA is modified by your Willpower modifier. The effective default value for MA is 4. MA is a hidden stat, and if displayed in a debug window it will typically be 0. This score is then increased by 4 for calculations involving MA. |[[Ten Things You Should Do When You Start to Play]]}}
{{qud quote|Your mental armor (MA) is a measurement of how well protected you are against mental attacks, much as your armor value is a measurement of how well protected you are from physical attacks. The higher your score, the less likely an opponent's mental attack will have a severe effect on you. Your MA is modified by your Willpower modifier. The effective default value for MA is 4. MA is a hidden stat, and if displayed in a debug window it will typically be 0. This score is then increased by 4 for calculations involving MA. |[[Ten Things You Should Do When You Start to Play]]}}
Mental Armor is a creature's primary protection against psychic attacks including [[Confusion]], [[Sunder Mind]] and [[Psionic]] weapons.  Base MA is calculated from the creature's [[Willpower]] bonus.
There are only a few methods for the player to boost MA:
* Cooking with [[Lah petals]]
* Cooking a meal which is [[Taste-based cooking effects|tasty]]
* Wearing a [[Psychic meridian]]
* Increasing the [[Willpower]] attribute, such as by:
** Cooking with [[Mashed lag]]
** Wearing a helmet of [[Serene visage]]


[[Category:Battle Mechanics]]
[[Category:Battle Mechanics]]

Revision as of 07:20, 5 November 2021

This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

Your mental armor (MA) is a measurement of how well protected you are against mental attacks, much as your armor value is a measurement of how well protected you are from physical attacks. The higher your score, the less likely an opponent's mental attack will have a severe effect on you. Your MA is modified by your Willpower modifier. The effective default value for MA is 4. MA is a hidden stat, and if displayed in a debug window it will typically be 0. This score is then increased by 4 for calculations involving MA.

Ten Things You Should Do When You Start to Play

Mental Armor is a creature's primary protection against psychic attacks including Confusion, Sunder Mind and Psionic weapons. Base MA is calculated from the creature's Willpower bonus.

There are only a few methods for the player to boost MA: