Mental Armor (MA): Difference between revisions
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{{qud quote|Your mental armor (MA) is a measurement of how well protected you are against mental attacks, much as your armor value is a measurement of how well protected you are from physical attacks. The higher your score, the less likely an opponent's mental attack will have a severe effect on you. Your MA is modified by your Willpower modifier. The effective default value for MA is 4. MA is a hidden stat, and if displayed in a debug window it will typically be 0. This score is then increased by 4 for calculations involving MA. |[[Ten Things You Should Do When You Start to Play]]}} | {{qud quote|Your mental armor (MA) is a measurement of how well protected you are against mental attacks, much as your armor value is a measurement of how well protected you are from physical attacks. The higher your score, the less likely an opponent's mental attack will have a severe effect on you. Your MA is modified by your Willpower modifier. The effective default value for MA is 4. MA is a hidden stat, and if displayed in a debug window it will typically be 0. This score is then increased by 4 for calculations involving MA. |[[Ten Things You Should Do When You Start to Play]]}} | ||
Mental Armor is a creature's primary protection against psychic attacks including [[Confusion]], [[Sunder Mind]] and [[Psionic]] weapons. Base MA is calculated from the creature's [[Willpower]] bonus. | |||
There are only a few methods for the player to boost MA: | |||
* Cooking with [[Lah petals]] | |||
* Cooking a meal which is [[Taste-based cooking effects|tasty]] | |||
* Wearing a [[Psychic meridian]] | |||
* Increasing the [[Willpower]] attribute, such as by: | |||
** Cooking with [[Mashed lag]] | |||
** Wearing a helmet of [[Serene visage]] | |||
[[Category:Battle Mechanics]] | [[Category:Battle Mechanics]] |
Revision as of 07:20, 5 November 2021
This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.
Your mental armor (MA) is a measurement of how well protected you are against mental attacks, much as your armor value is a measurement of how well protected you are from physical attacks. The higher your score, the less likely an opponent's mental attack will have a severe effect on you. Your MA is modified by your Willpower modifier. The effective default value for MA is 4. MA is a hidden stat, and if displayed in a debug window it will typically be 0. This score is then increased by 4 for calculations involving MA.
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Mental Armor is a creature's primary protection against psychic attacks including Confusion, Sunder Mind and Psionic weapons. Base MA is calculated from the creature's Willpower bonus.
There are only a few methods for the player to boost MA:
- Cooking with Lah petals
- Cooking a meal which is tasty
- Wearing a Psychic meridian
- Increasing the Willpower attribute, such as by:
- Cooking with Mashed lag
- Wearing a helmet of Serene visage