Multiple Arms: Difference between revisions

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(Clarify that other dual wield skills have no effect on M.A.)
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{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 4
| cost = 4
| id = MultipleArms
| id = MultipleArms
| code = bn
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You have an extra set of arms.
| desc = You have an extra set of arms.


(6 + 2 * Level)% chance for each extra arm to deliver an additional melee attack whenever you make a melee attack
&C(level based)%&y chance for each extra arm to deliver an additional melee attack whenever you make a melee attack
| realitydistort =no
| realitydistort =no
}}
}}
This mutation does not stack with others, ie having [[Flaming Hands]] will only have one pair of hands become flaming.
'''Multiple Arms''' is a [[Mutations#Physical Muations|physical mutation]] that grants additional body parts: two arms, two hands, and one Worn on Hands slot. Like other arms and hands, they can wear equipment such as bracelets, bucklers, and weapons, and can be dismembered.


==Melee Attacks==
The hands granted by Multiple Arms have a mutation-level-based chance to attack with whatever weapon they're holding (or their fists if their hands are empty) when attacking in melee. This chance stacks additively with the [[Multiweapon Fighting]] skill tree. It is also affected by [[Jab]] and [[Flurry]] as expected.
At level ten, each weapon wielded in a limb granted by {{name}} has a base 26% chance to be used during a melee attack. This chance can be modified by the following skills:
* [[Flurry|Flurry (Dual Wield)]] - 100% chance to attack during one turn when Flurry is used (subject to cooldown afterward).
* [[Jab|Jab (Short Blade)]] - Permanently doubles the chance of short blade melee attacks in each limb granted by this mutation (52% chance per limb each attack at mutation level 10). <ref><code>XRL.World.Parts.Combat</code><br>&nbsp;&nbsp;&nbsp;<code>XRL.World.Parts.Mutation.MultipleArms</code><br>&nbsp;&nbsp;&nbsp;<code>XRL.World.Parts.Skill.ShortBlades_Jab</code></ref>


Other [[Dual Wield]] skills have no effect on the chances of attacking with limbs granted by {{name}} (this includes [[Offhand Strikes]], [[Ambidexterity]], and [[Two-weapon Fighting]])
When a normally two-handed creature, such as the default player body, has Multiple Arms, the arms and hands that are part of the ordinary body plan are distinguished by the word "Upper", whereas the ones granted by the mutation are "Lower".


Due to the fact that {{AV}}[[AV]] and {{DV}}[[DV]] values are averaged across all limbs of identical type, having Multiple Arms means having to wear additional equipment to gain the same amount of AV and DV. On the other hand, most other effects, such as [[resistances]], stack.
Hands granted by Multiple Arms aren't affected by {{F|Flaming Ray}} or {{F|Freezing Ray}} unless there are no other eligible hands. Having more hands doesn't affect eligibility for these mutations; having one still disallows gaining the other.
Note that this mutation does ''not'' grant any missile weapon slots.
==Formulas==
The following formula is used to determine melee attack chance based on mutation level.
{|class="wikitable"
! Attack Chance
| {{simple formula|7 + Level * 3}}
|}
==Advancement Table==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
{| class="wikitable"
!Mutation Level
!Attack Chance
|-
|1
|10%
|-
|2
|13%
|-
|3
|16%
|-
|4
|19%
|-
|5
|22%
|-
|6
|25%
|-
|7
|28%
|-
|8
|31%
|-
|9
|34%
|-
|10
|37%
|}
</div>
<div style="margin-right: 2.5em;">
{|class="wikitable"
! Mutation Level
! Attack Chance
|-
| 11
| 40%
|-
| 12
| 43%
|-
| 13
| 46%
|-
| 14
| 49%
|-
| 15
| 52%
|-
| 16
| 55%
|-
| 17
| 58%
|-
| 18
| 61%
|-
| 19
| 64%
|-
| 20
| 67%
|}
</div>
<div style="margin-right: 2.5em;">
{|class="wikitable"
! Mutation Level
! Attack Chance
|-
| 21
| 70%
|-
| 22
| 73%
|-
| 23
| 76%
|-
| 24
| 79%
|-
| 25
| 82%
|-
| 26
| 85%
|-
| 27
| 88%
|-
| 28
| 91%
|-
| 29
| 94%
|-
| 30
| 97%
|}
</div>
</div>
== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
* Allows for the player to make more melee attacks per turn, dealing more damage as a result
* Can make the early game less painful for dual-wielding builds, as the player can carry a non-floating [[:Category:Light Sources|light source]] and dual-wield at the same time
* Extra hand slots allow for unconventional equipment combinations, such as dual wielding with a shield
* If Multiple Arms is used only for extra slots to equip [[relic]]s for their mutations and stat boosts and not to attack, it can be left alone as level 1 to spend the mutation points somewhere else with no significant detriment
=== Disadvantages ===
* High cost at character generation
* The extra hands and arm slots mean that the player will need to find two of a single armor piece to gain the same {{AV}}[[AV]] and {{DV}}[[DV]] as they would without the mutation
{{Mutation Navbox}}
{{Mutation Navbox}}
==Creatures with Multiple Arms==
{{Creatures with the mutation|Multiple Arms}}
==References==
==References==

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