Nano-neuro animator: Difference between revisions
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imported>Trashmonks |
imported>Trashmonks (Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2) |
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{{As Of Patch|2.0.199. | {{As Of Patch|2.0.199.5}} | ||
{{Item | {{Item | ||
| title = {{Qud text|&rn&Ra&Gn&go&K-&gn&Ge&Ru&rr&go &Yanimator&y}} | | title = {{Qud text|&rn&Ra&Gn&go&K-&gn&Ge&Ru&rr&go &Yanimator&y}} | ||
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| categories = Tools | | categories = Tools | ||
}} | }} | ||
<!-- END QBE -->{{No Description}} | <!-- END QBE --> | ||
{{No Description}} | |||
[[Category:Tools]] | [[Category:Tools]] |
Revision as of 17:31, 18 April 2020
This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it.
nano-neuro animator
12 lbs. Weight | |
Complexity
|
7 |
---|---|
Tier
|
7 |
<0067> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Character
|
♦ |
ID?
|
Neuro Animator |
Extra Info:
|
nano-neuro animator
Spurred on by their aspiration for a fully autonomous, climate-controlled banana grove, Research and Development at Hegemonic Fruit devised the neuro animator, which knits a nervous system into the inorganic material of inanimate objects. Originally, full sentience was their product diffentiator, but within months cheaper alternates like Spray-a-Brain came to dominate the market.
This article looks like it has no description. You can write a bit about Nano-neuro animator by editing it. Remove this template once a description is added. |
This article looks like it has no description. You can write a bit about Nano-neuro animator by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about Nano-neuro animator by editing it. Remove this template once a description is added.