Nano-neuro animator
Revision as of 16:54, 18 July 2020 by imported>Trashmonks (Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2)
This information is reliable as of patch 2.0.200.71. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.200.71. If this is no longer the current patch, you can help by updating it.
nano-neuro animator
12 lbs. Weight | |
Complexity
|
7 |
---|---|
Tier
|
7 |
<0067> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Character
|
♦ |
ID?
|
Neuro Animator |
Extra Info:
|
nano-neuro animator
Spurred on by their aspiration for a fully autonomous, climate-controlled banana grove, Research and Development at Hegemonic Fruit devised the neuro animator, which knits a nervous system into the inorganic material of inanimate objects. Originally, full sentience was their product diffentiator, but within months cheaper alternates like Spray-a-Brain came to dominate the market.
This article looks like it has no description. You can write a bit about Nano-neuro animator by editing it. Remove this template once a description is added. |
This article looks like it has no description. You can write a bit about Nano-neuro animator by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about Nano-neuro animator by editing it. Remove this template once a description is added.