Nav

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Revision as of 18:54, 7 September 2019 by Teamtoto (talk | contribs) (Created page with "{{As Of Patch|2.0.191.0}} {{Mod | title ={{qud text|&rnav|notxml}} | type =Eyewear | id =ModNav | rarity =R | mintier =1 | tinkerable =yes | tinkerti...")
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This information is reliable as of patch 2.0.191.0. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.191.0.
nav
Category

Eyewear

Rarity

Rare

Tinkerable

yes

Tinker skill

Tinker I

Bit required

<3>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

1.5

ID

ModNav

Nav: When powered and booted up, this item enhances navigation.

nav is am EMP sensitive mod that is applied to all eyewear. When this is modded on to an object, its description has an additional detail appended to it:

A tiny map of colored glyphs appears in the corner of one of its lenses.

If the tier of the item is less than 5, the boot time will be its Tier. Else, the boot time will be 5 - (Tier/2) turns. There is a minimum boot time of 2 turns.

Effects

This navigation bonus from this mod can only be applied once. This can stack with compass bracelet, but wearing another nav modded eyewear will not stack. [1]

  • -%(Tier * 3 + 20) to get lost
  • +(Tier * 2 + 15)% to get interesting encounters on the overmap
  • +(Tier * 2 + 15)% faster movement on the world map

References

  1. XRL.World.Parts.NavigationBonus