Normality: Difference between revisions
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Syntaxaire (talk | contribs) m (favilink normality gas) |
Syntaxaire (talk | contribs) m (move favilink) |
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When under the effects of normality, the player will have the {{qud text|astrally tethered}} effect applied to them if completely restricted, or the {{qud text|astrally burdened}} effect if affected by a lower strength field, such as from a lower density of gas.<ref>XRL.World.Effects.RealityStabilized.cs</ref> These effects will also show in the 'look' view of other characters or creatures. | When under the effects of normality, the player will have the {{qud text|astrally tethered}} effect applied to them if completely restricted, or the {{qud text|astrally burdened}} effect if affected by a lower strength field, such as from a lower density of gas.<ref>XRL.World.Effects.RealityStabilized.cs</ref> These effects will also show in the 'look' view of other characters or creatures. | ||
Normality can be applied by either a projected normality field, or by normality gas. | Normality can be applied by either a projected normality field, or by {{favilink|normality gas}}. | ||
Sources of normality fields: | Sources of normality fields: | ||
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* {{favilink|norm core mk iii}} | * {{favilink|norm core mk iii}} | ||
Sources of | Sources of normality gas: | ||
* {{favilink|normality gas pump}} | * {{favilink|normality gas pump}} | ||
* {{favilink|normality gas grenade mk i}} | * {{favilink|normality gas grenade mk i}} |
Revision as of 17:51, 14 April 2020
This information is reliable as of patch 2.0.200.23. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.200.23. If this is no longer the current patch, you can help by updating it.
Normality stabilizes reality, suppressing effects and abilities that manipulate reality or spacetime. This includes most esper mutations, force fields, and teleportation.[1]
When under the effects of normality, the player will have the astrally tethered effect applied to them if completely restricted, or the astrally burdened effect if affected by a lower strength field, such as from a lower density of gas.[2] These effects will also show in the 'look' view of other characters or creatures.
Normality can be applied by either a projected normality field, or by normality gas.
Sources of normality fields:
Sources of normality gas:
- normality gas pump
- normality gas grenade mk I
- normality gas grenade mk II
- normality gas grenade mk III
- nullbeard gland - grants one breath of gas upon eating
- nullbeard gland paste - grants gas breathing through cooking
- elder nullbeard gland - grants one powerful breath of gas upon eating
- concentrated nullbeard gland paste - grants powerful gas breathing through cooking
- anomaly extinguisher - attack (fires a normality gas pump) or death (spawns normality gas)
- plastronoid death (spawns normality gas)
- chrome pyramid death (spawns normality gas)
- vents with hexagonal residue